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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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klefebz

Need to pick an engine

8 posts in this topic

I want to make a rather small 2D game, but i want to change engine, i was using XNA but had problems making the software to run in other computers ("upgrade this, install that"). I code in C#.
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I messed around with XNA at first also, but was a a few years ago. My teams been using Unity lately. It's got its limits, but overall I've really enjoyed working with it. ..though, this is from the point of view of content creation.
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For the graphics part you could take a look at the [url="http://www.ogre3d.org/tikiwiki/MOGRE"]Mogre[/url].
It is the C# Wrapper of Ogre 3d, it should be suitable for your needs.
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Iv been using torque 2d over the past few months its a 2d engine simple to use supports win/mac and itorque for ios, its script based but you get the full source code too tinker with.
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Hi, klefebz.

Why not give SDL a shot?

--> [url="http://www.libsdl.org/languages.php"]http://www.libsdl.org/languages.php[/url]

It has many bindings to suit a variety of languages: [url="http://cs-sdl.sourceforge.net/"]http://cs-sdl.sourceforge.net/[/url]

Any more help, just ask!

20+ years of programming experience.

- Mikey
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Hey, klefebz

I would recommend using unity. It a great engine for making all sorts of Games and since you code in C# well thats perfect because unity supports C# and java.

http://unity3d.com/

Good luck
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I also recommend Unity. It was very easy to use and understand. Unity supports 3 languages, Boo, C#, and Javascript (Unity's version). They have a free license and a pro license. The free license is obviously limited in what it can do, but you can develop royalty free commercial games with it. Unity supports both 2D and 3D games. As a bonus, if you hurry you can obtain the android and iOS basic licenses for free until April 8th (it's either the 6th or the 8th, I cannot remember). If you take advantage of the free license offer, keep in mind you have to activate it before the sale ends or you won't be able to publish to those platforms. At least that's what the team at Unity Technologies told the forum. Here is a license comparison.

http://unity3d.com/unity/licenses
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In my opinion, you need to start at the most basic of basics:

[url="http://www.lighthouse3d.com/opengl/glut/"]http://www.lighthouse3d.com/opengl/glut/

I[/url]ts in C, not C#, but yeah, if you want to learn this is the best way
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There are some great tools for Unity3D which can aid you in your 2D workflow. I just found [url="http://www.ex-dev.com/ex2d/"]ex2D[/url] on sale in the asset store for $15 bucks and it looks to be worth every penny. (Not affiliated with them :) )
Couple that with the current Unity license promotion and you have an inexpensive, yet powerful, 2D platform with the versatility of 3D.
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