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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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ham_official

Hiring experienced game-programmers[JAVA]

2 posts in this topic

[b]Hello, gamedev.net[/b]

I'm Oscar and i work for Hamstudios as Marketing CEO. At the current time we are hiring people for our small independent company, we do not have the biggest income, but are all splitting the income in % so if you want to work like that we could figure that out.

[b]Our needs for you to join the team:[/b][list=1]
[*]You should have worked with JAVA based programming for over 2 years.
[*]You should be able to work in a team with different kinds of people.
[*]You must have a good understanding in JAVA.
[*]You must have tried to make games before
[*]You should be mature and able to teamwork.
[*]You must know how to use Eclipse, NetBeans or any other Java Building Software.
[/list]
[b]Some extra informations:[/b][list=1]
[*]You should download Skype ( we use this software to talk with each other, and host online-meetings)
[*]You must have a good picture/avatar which will be shown on our website under team.
[/list]
[b]Why work at Hamstudios:[/b]
At ham studios everyone have their way of putting their own ideas in to our games. We have an excellent teamwork and great experience with creating games. We have in our company a few departments [b]Support Department, Technical Department, Sales Department. [/b]Hamstudiosis an independent independent game studio, and is not located on any specific address. We work at home and talk trough phone or Skype.We are an growing company, and have a few games in development.

We hope to hear from you!

You can contact us at<contact info removed> if you are interested in hearing more about this or if you want to join our team.

Moderator note: Please use our Classifieds section for recruitment/hiring ads, and not our technical forums.
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Hey there,
not personally interested but may I suggest you clean up that post to make it look more professional: typos, inconsistent spelling/capitalization of your company's name, missing punctuation, etc.. could be fixed to make a better impression. Also, you need to separate the tags using commas not spaces otherwise it just shows up as one jumbo tag. And you probably want to make a separate email address such as "applications@instafight.net" or "hiring@instafight.net" so that you can cleanly separate support and hiring.

This is not a "shoot down" post, I'm just pointing out some things you could change to improve your chances of people responding to your post [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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Please use our [url="http://www.gamedev.net/classifieds"]classifieds system[/url] for recruiting posts.
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