Sign in to follow this  

Player pushing a block problem

This topic is 2084 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi,

I've created a box class. The box can be pushed in 4 directions: Vertically and horizontally as soon as the player collides with it. My problem is that the three sides I test first works, but which ever side i try to calculate last; One of the previous sides already qualifies and the last side gets ignored.

[CODE]
if (OnCol(target))
{
if (target.GetX() <= position.X + 1 && target.GetY() >= colBox.Top && target.GetY() <= colBox.Bottom)
position.X += target.GetSpeedX();
else if (target.GetX() >= position.X - 1 && target.GetY() >= colBox.Top && target.GetY() <= colBox.Bottom)
position.X -= target.GetSpeedX();
else if (target.GetY() <= position.Y + 1)
position.Y += target.GetSpeedY();
else if (target.GetY() >= position.Y - 1)
position.Y -= target.GetSpeedY();
target.BackTrack();
}
[/CODE]

Now this current example is just in the middle of my current attempt to get it to work. Can anyone give me a good way to handle [b]rectangular 4 directional box-pushing? (Diagonal is not an option).[/b]

Share this post


Link to post
Share on other sites

This topic is 2084 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this