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Are there any in-depth explanations for Microsoft's GameStateManagement example for beginners?

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[url="http://create.msdn.com/en-US/education/catalog/sample/game_state_management"]http://create.msdn.c...tate_management[/url]\

I want to implement this (or something similar) into my game, but I don't understand it. I can copy/paste my code into it fine, but I want to know what's going on with the code, as well as how to add new screens (like options screens, etc)

So is there anyone who can make sense of it, or some site with information?

Or is there some alternative that's easier?

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Other than going through the source and example, I don't know of any other examples or explanations off-hand. However, here is a general article about the subject that might be of interest, or provide some background for understanding or rolling your own scenario: [url="http://www.xnadevelopment.com/tutorials/thestateofthings/thestateofthings.shtml"]http://www.xnadevelopment.com/tutorials/thestateofthings/thestateofthings.shtml[/url]

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