Jump to content
  • Advertisement
Sign in to follow this  
jniblick

Installing the newest DirectX SDK?

This topic is 2447 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm sure that this is a simple explanation, but I really need to know how one would go about installing the new DirectX SDK. I was reading on the MSDN Website that the DirectX SDK is now included with the Windows SDK. How do I go about installing the DirectX libraries into Visual Studio 2010?

Share this post


Link to post
Share on other sites
Advertisement
You need to download DirectX SDK (June 2010), it's the latest available for Win7 or older OS. (http://www.microsoft.com/download/en/details.aspx?id=6812)

Microsoft decided that Windows and DirectX are connected way too tight, therefore on Windows 8 and Visual Studio 11 DirectX SDK comes in Windows SDK, together with VS11. I think they stopped updating DirectX SDK as separate update, so if you want newest version you have to install VS11 (beta/pirated), or get Win8 because VS11 Express isn't available on Win7 (or I wasn't able to find it).

Share this post


Link to post
Share on other sites
Will I still be able to develop and release DirectX Games using DirectX SDK 2010? Will there be any compatibility issues?

Share this post


Link to post
Share on other sites
No there won't be any issues. The DirectX SDK only gives you access to more stuff:
- debug driver
- REF rasterizer
- documentation
- code samples
- etc...

It will not break anything.

Just don't forget to distribute your game without any SDK dependencies (i.e. release mode using retail driver) since most users will not have the SDK (this will change though)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!