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Oblivion165

XNA Deferred Renderer without loading models

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Is it possible to use a deferred renderer without using a model pipeline? My engine creates all models from an editor and I dont use any imported models at all.

It seems that all XNA DR for 4.0 are all using the same code just copy/paste and i cant find anyone using one on just generated triangles.

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I don’t understand your problem. In my deferred renderer (deferred lighting actually) I use dynamic vertex buffers, indexed vertex buffers, skinned model, whatever I have to use, and I don’t find any problem.

You can download my engine’s code from my signature link. It is still in development, but I think that you will find what you need (mostly anyway).

Good luck!!

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