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Narf the Mouse    322
[quote name='Czar05' timestamp='1333509591' post='4928086']
I am having trouble picking a direction. I left C++ for Actionscript 3.0 because a friend of mine told me it was easier and faster to pick up. Lately, I am not so sure about that is true anymore. I am not getting used to the syntax for Actionscript 3.0 and the Flash develop interface and its getting pretty frustrating. At the same time, I am not a C++ expert nor Java (basic knowledge for both). I started a pong game for C++ but placed the project on hold due to the fact that I couldn't get the ball mechanic working properly.

Another reason for the switch was that I read some comments on this forum suggesting to stay away from languages such as Java or C++ and to go for languages such as python.

I guess the big question is..
Should I stick with Actionscript 3.0 or tough it out with C++ and or Java?

Because at the end of the day, all I want to do is to make games, and to have something done before the break.
[/quote]
Steps:

1) Pick one language that seems good to you.
2) Ignore any language fans saying "X is better/easier!" Just because it's true for them, doesn't mean it'll be true for them - And language fans tend to think their language solves all problems.
3) Learn said language.

All programming languages have upsides and downsides. If C++ works for you, learn it.

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jbadams    25674
Seconding the above advice, you really just need to pick [i]any[/i] language and stick with it through the difficulties. We do commonly recommend languages other than C++ around here, but if you personally find C++ more comfortable then use it.


It sounds to me like you might not be all that interested in programming though: you want to make one or more games, and a programming language is a means to that end. If that is true, and particularly if you want faster results, you might try working with a product such as [url="http://www.scirra.com/"]Construct 2[/url], [url="http://www.yoyogames.com/make"]Game Maker[/url], [url="http://www.thegamecreators.com/?id=2001&m=view_product"]FPS Creator[/url], [url="http://realmcrafter.com/"]Realm Crafter[/url], or any of the many other such packages out there. Rather than programming from scratch, these tools provide a pre-built framework, and allow you to focus on creating your game using visual editors and point&click interfaces, often with a simpler scripting language provided for more advanced features.

You could also consider [url="http://unity3d.com/"]Unity3d[/url], which is similar but somewhat more flexible, but will almost certainly require at least some programming. Unity has excellent documentation and an active and helpful community.



Hope that's helpful! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

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Narf the Mouse    322
[quote name='Czar05' timestamp='1333516907' post='4928106']
@jbadams

Oh no trust me, I am really interested in programming (more power and freedom than Game Maker), I just need to work on my patience. Thank you for your advice.

same to you @Narf the Mouse
[/quote]
You're welcome.

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