Jump to content
  • Advertisement
Sign in to follow this  
NDraskovic

Loading files during run time XNA 4.0

This topic is 2295 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I made a content pipeline extension (using this tutorial) in XNA 4.0 game.

I altered some aspects, so it serves my need better, but the basic idea still applies. Now I want to go a step further and enable my game to be changed during run time. The file I am loading trough my content pipeline extension is very simple, it only contains decimal numbers, so I want to enable the user to change that file at will and reload it while the game is running (without recompiling as I had to do so far). This file is a very simplified version of level editor, meaning that it contains rows like:
1 1,5 1,78 -3,6

Here, the first number determines the object that will be drawn to the scene, and the other 3 numbers are coordinates where that object will be placed.

So, how can I change the file that contains these numbers so that the game loads it and redraws the scene accordingly?

Thanks

Share this post


Link to post
Share on other sites
Advertisement

... so I want to enable the user to change that file at will and reload it while the game is running ...


The content pipeline processes the file during the project compilation. Once the file is compiled (the .xnb file) it can't be modified.
If you want to change the file in run time, you better reading the file normally using filewriter as other c# applications. (Video)

Hope this helps ;)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!