Jump to content
  • Advertisement
Sign in to follow this  
Zido_Z

How much should I charge per animation?

This topic is 2438 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm currently in the indie game business, and I was wondering what would be a fair price to charge per 2d animation to the games I work on? Assume that I have competence in sprites, vector graphics, and making smooth animations. What prices should I give, to keep myself from selling short but at the same time, keeping respect to the budget of the project?

Share this post


Link to post
Share on other sites
Advertisement
Take what you think is a reasonable rate and triple it. Then take what you think is a reasonable amount of time and double it.

smile.png

Share this post


Link to post
Share on other sites

I'm currently in the indie game business, and I was wondering what would be a fair price to charge per 2d animation to the games I work on? Assume that I have competence in sprites, vector graphics, and making smooth animations. What prices should I give, to keep myself from selling short but at the same time, keeping respect to the budget of the project?

There're many factors to be considered:
- How large is your portfolio ?
- How many (heavy weight) reference projects do you have ?
- What is your level of qualtity ?
- What is your level of awareness ?

Selling a service is just business like every other business. It depends heavily on demand and supply. In business it is often necessary to sell yourself undervalue to get a foot in the door, i.e. to build a portfolio, to get more experiences or to get into the industry at all.

Many artists often create a more or less large portfolio to display there skills, when you don't have lot of references or a portfolio and nobody knows you, it is necessary to create your own first (=no cash).

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!