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Collinear 3d Points

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You can check if the determinants

|x1 y1 1|
|x2 y2 1|
|x3 y3 1|

and

|x1 z1 1|
|x2 z2 1|
|x3 z3 1|

are both zero.

EDIT: Another method is checking if the length of the cross product of (P2-P1) and (P3-P1) is zero.

EDIT: Another method is checking if the dot product of (P2-P1) and (P3-P1) is either -1 or 1.

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[quote name='alvaro' timestamp='1333652206' post='4928565']
EDIT: Another method is checking if the dot product of (P2-P1) and (P3-P1) is either -1 or 1.
[/quote]

You probably meant normalize(P2 - P1) . normalize(P3 - P1)

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[quote name='Lauris Kaplinski' timestamp='1333716235' post='4928762']
[quote name='alvaro' timestamp='1333652206' post='4928565']
EDIT: Another method is checking if the dot product of (P2-P1) and (P3-P1) is either -1 or 1.
[/quote]

You probably meant normalize(P2 - P1) . normalize(P3 - P1)
[/quote]

Oh,right. I meant to compute the cosine between the vectors P2-P1 and P3-P1, which is

dot_product(P2-P1, P3-P1)/(length(P2-P1)*length(P3-P1))

Sorry about that.

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