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zer0wolf

Weekend Community Challenge - Let Loose the Kraken! - Contest Underway!

143 posts in this topic

There are approx 60 hours remaining.

I'll add your name to the list, Madhed! If you miss it then you just won't be in contest for the prizes, but the point is really just to drive yourself to make a game. Edited by zer0wolf
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I'm dropping out - best of luck to the remaining contestants!
Looking forward to seeing what you come up with.
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Sorry to hear that, Servant.

24 hours down, 48 to go. Anyone have any progress they'd like to share?
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Yeah, mai pixulgrafix:
[attachment=9025:boat_2.jpg][attachment=9026:boat_1.jpg][attachment=9027:boat_3.jpg]

Gameplay is coming together well, after some testing, it seems pretty playable. Some menus and graphics, and all done!
(this programming marathon was so missing for me) Edited by szecs
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I'm afraid I'm going to have to bow out - just too much to do with packing ready to move I'm afraid.
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Something's come up which means I too will have to pull out, sadly.
Good luck to everyone though!
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Progressing slower than I thought. Damn you Diablo 3!
But there's still 2 days. Hope I can at least wipe the top points from my backlog.
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Progress is going a lot slower than I expected. Time for hacking! I was working on tentacles yesterday, here's a screenshot from my testing:

[attachment=9031:screen_1337975144.12.png]

It has more tentacles now, which really helps it... [size=3]not...[/size] [size=2]look like..[/size] [size=1]some...[/size] [size=1]yeah...[/size]
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Kraken Smack is slowly coming along... but unfortunately my 2 year old niece wants to play. [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]

http://dl.dropbox.com/u/144587/KrakenSmack_001.png Edited by Moe
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We got tentacles!
Please ignore my craptastic artwork. [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]
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[quote name='Moe' timestamp='1338059595' post='4943538']
How many hours remaining now?
[/quote]
Not enough :) About 36.
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Apparently I'm terrible at drawing anchors.... and at making games in a very short period of time. So far all I have is a few menu items and a brief bit of story.
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Never ever leave variables uninitialized by early exiting a function if you program for a contest and you have 36 hours to complete and you have big visions of great art.
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You can tell you are having fun coding when you have a variable named "MAX_TENTACLE_VELOCITY".
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[img]http://dl.dropbox.com/u/1333628/TechPics/Kraken/kraken_wip.png[/img]

My work so far. Once the kinks are out and I make the gameplay more enjoyable I'll add some menu stuff and call the mechanics finished. Then it's onto polishing.
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Time for another screenshot:

http://dl.dropbox.com/u/144587/KrakenSmack_002.png

(I really ought to figure out how to post images with the new forum software...)
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[quote name='Moe' timestamp='1338088409' post='4943615']
Time for another screenshot:

[url="http://dl.dropbox.com/u/144587/KrakenSmack_002.png"]http://dl.dropbox.co...enSmack_002.png[/url]

(I really ought to figure out how to post images with the new forum software...)
[/quote]

there's a little button that looks like a picture of a tree. You just click that and put the link in.
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[quote name='way2lazy2care' timestamp='1338091710' post='4943619']
[quote name='Moe' timestamp='1338088409' post='4943615']
Time for another screenshot:

[url="http://dl.dropbox.com/u/144587/KrakenSmack_002.png"]http://dl.dropbox.co...enSmack_002.png[/url]

(I really ought to figure out how to post images with the new forum software...)
[/quote]

there's a little button that looks like a picture of a tree. You just click that and put the link in.
[/quote]
As they would say on the internets: "herp derp derp!". Not sure how I missed that!

For the first time in my life (well, not entirely true, but close), I've actually got gameplay going. I'm currently working on adding difficulty levels.
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26 hours to go! I'm digging everyone's screenshots. Keep 'em coming :)
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Have we talked about a way of submitting them yet? I've got my uploaded here, as I won't be working on it on Sunday:

[url="http://dl.dropbox.com/u/144587/KrakenSmack.zip"]http://dl.dropbox.com/u/144587/KrakenSmack.zip[/url]

Requirements:
- 1280*720 resolution (it probably runs on less, but I didn't test in on anything less)
- XNA 4.0 runtimes, available here: [url="http://www.microsoft.com/en-us/download/details.aspx?id=20914"]http://www.microsoft.com/en-us/download/details.aspx?id=20914[/url]
- Requires Shader Model 2.0 Hardware (so it should be fairly playable on anything made in the last, what, five years?)

Instructions are included in the game. It has been ages since I have made anything that actually involves gameplay, and it turned out to be quite the fun experience. My original concept was a bit different, but I wanted to keep it simple enough so that I'd actually finish it. I'm actually quite happy with the quality of the end product, despite there being a few bugs in there. It would also have been easy to pour in more hours on the artwork alone, as I'm definitely not an artist. Also, the complete lack of sound/music probably doesn't help, but I've actually never coded anything with sound. Maybe next time?

If anyone is wanting the source code/assets, they can find it all here:

[url="http://dl.dropbox.com/u/144587/KrakenSmackSource.zip"]http://dl.dropbox.com/u/144587/KrakenSmackSource.zip[/url]

And one more screenshot, for the heck of it:

[img]http://dl.dropbox.com/u/144587/KrakenSmack_003.png[/img]
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It's getting late for me and I need to sleep since I have work in less than 8 hours. I'm afraid by the time I awaken, go to work, and get back, the competition will be over. Will there be, by any chance, of me having a slightly extended submission time? :D

@Moe: Congrats on submitting! Can't check it out at the moment, but I will when I can!
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I'm afraid I have to bow out. I'm at least a third of the way from completing anything and I've just spent 7 hours trying to get the damn thing running in release mode and I've NO IDEA why it keeps crashing (the problem is probably in my basecode, which has been tested in debug mode only). It loads properly when debugging the release build from the IDE, but crashes completely sporadically when running the exe. Too tired to keep messing around with obscure bugs for now.

Anyways - Moe, your game crashes on my laptop (no error)! GF 240M, dualcore Intel, 4GB RAM, Win7 Home Premium 64bit.
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