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zer0wolf

Weekend Community Challenge - Let Loose the Kraken! - Contest Underway!

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mine's comeing on quite nicely( considering the limitations i'm having to work with ).

heres a screen shot:
[attachment=9046:untitled.JPG]

( that bug cylinder coming out of the ocean is a tentacle of the kraken ).

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Oh and another thing, THIS IS A COMPETITION!! If you're posting screen shots and talking about too many details you're giving away useful intel to your competitors! Don't give them a bar to shoot higher than. My 2 cents.

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Interesting lesson learned: Implement gameplay first!!!

I'm afraid the game isn't as fun as I had it envisioned it in my mind...
gotta enter crunch mode ASAP. [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]

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@Moe and irreversible, Moe's game ran fine on my machine. Do you have the XNA 4.0 runtime installed?

@ChurchSkiz, that for volunteering to be a judge! Since the stakes aren't high and the deadline is quit, I generally encourage people to share screenshot and whatnot to bolster morale in others to finish as well.

On downloads/uploads/whatever, just link to the download here in the thread. If you can't find an online host then PM be, but this is 2012, so if you don't have/can't find free hosting then you kinda fail at the interwebs :P Dropbox and Google Docs are both easy and free services. Edited by zer0wolf

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Since I'm at work ,at this point I'm not sure if I'll be able to submit a finished game. But, if I'm lucky somehow I can make it. Either way I'll submit the game here (whether it gets accepted into judging or not).

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I'm an idiot: what is the deadline in CET?

Couldn't work on it on Saturday, so I just hope I can deliver anything remotely playable.
Still working on the basic game play, so there's not much in the screenshot unfortunately, just basic place holder 'art'.

[img]http://i.imgur.com/gFgsD.png[/img]

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I announced the theme an hour later than I said I would, so the competition deadline is in approx 12.5 hours from now.

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Ah thanks, there might be a glimmer of hope for me then. Getting some more coffee to get me through the night.

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I think I have put about 35 hours into this little game, this was my most intensive programming marathon ever I think. And I am very happy with the result.
Here's a teaser screenshot of the last level:
[attachment=9051:screenshot.jpg]

And you can download it here:
[url="http://sourceforge.net/projects/thekraken/files/Kraken.rar/download"]http://sourceforge.n...en.rar/download[/url]

Just extract the files and run the exe.

If there are problems with the release, please let me know.
I'm not sure what it requires, it runs with openGL but no advanced stuff is used. There is one non PoT texture though.

There may be some modifications, maybe an image on the intro screen etc. Edited by szecs

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Here's my entry is located here: [url="http://dl.dropbox.com/u/30790443/Kraken%20Arises.rar"]http://dl.dropbox.com/u/30790443/Kraken%20Arises.rar[/url]

the dependencies are in the readme file as well as any relevant info( that i could think of ).
my entry is built as x64 and x86( if anyone cares ).
the 64Bit build is located in 'Bin32' and the 32Bit build is located in Bin32, and if your not sure which folder to use, use 'Bin32'.

[font=comic sans ms,cursive]And the game uses Hi Poly models![/font]
[font=comic sans ms,cursive]...Submarine Only.[/font] [img]http://public.gamedev.net//public/style_emoticons/default/laugh.png[/img]

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Here it is!

Unity Web Player: [url="http://www.tab-away.de/kraken"]http://www.tab-away.de/kraken[/url]
Windows exe: [url="http://www.tab-away.de/kraken/kraken.zip"]http://www.tab-away....aken/kraken.zip[/url]

I hope it runs smoothly, didn't exactly pay attention to performance while programming.

Cheers!
Now let's play ALL THE GAMES!

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Hey guys, I'm gonna have to bow out too, unfortunately. I worked hard for 2 days, but it's not going to be playable within the next few hours, unfortunately. i'll post pictures some time and write a post mortem about the experience, because I learned a whole lot! (like don't start a 72 hour game making competition on a clean copy of Windows... setting things up sucks when time matters).

zer0wolf, if you need, I'm willing to be a judge! I wish I could've finished but that's not gonna happen. Kinda sad, because I was really liking the direction I was going.

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Some fixes:
*the application detects the resolution of the monitor and adjusts the size of the window and game elements. It has to resolutions: one under 1024 vertical monitor resolution and one above. The low res version is only good with 768 vertical resolution (I don't want to go lower, this 768 limit should be enough for desktop and laptops). The pixel perfect resolution is set at or above 1024 vertical res.
*minimize button added (it was left out by accident)
*minor tweaks

I still want to add an image to the intro screen.

Fortunately, I have 2 testers around here [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] (one with a laptop with 1280x768)

Anyway, updated the link above.


EDIT: updated with the intro image Edited by szecs

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Well, I have zero chance of actually finishing a game, so I'm willing to be a judge too. I did make a new version of my picture, though. I think it came out rather well.

[attachment=9062:kraken3.jpeg]

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[quote name='irreversible' timestamp='1338121802' post='4943685']

Anyways - Moe, your game crashes on my laptop (no error)! GF 240M, dualcore Intel, 4GB RAM, Win7 Home Premium 64bit.
[/quote]
Hmm, strange. Was it an all-out crash or did it just immediately quit?

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Sorry KanonBaum :(

Anyways, 30 mins remaining :) About to play a game of LoL, will check back on the entries afterwards.

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Didn't end up with any time to whip up an entry for this, but it looks like some of you have some nice little games -- can't wait to try some of them out!

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Well, sadly I had other projects to finish, but I said I would participate so i decided to at least make something. So in the last 6 hours I made this: http://progsch.net/applets/Kraken.html . Totally lacks gameplay but apart from that it rivals AAA, right? simulated water that interacts with a boat and awesome floppy tentacle physics :D. My plan was to use the Tentacle to shatter the boat in spectacular fashion and award points somehow... uhm, yeah. Given the invested time I sorta like it and plan to finish the actual gameplay when i have time in about a week or so.

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