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zer0wolf

Weekend Community Challenge - Let Loose the Kraken! - Contest Underway!

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Okay. My release mode is not working. :( But the game's done. Will a video suffice since it works in debug? ^_^
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[quote name='Moe' timestamp='1338172368' post='4943862']
[quote name='irreversible' timestamp='1338121802' post='4943685']
Anyways - Moe, your game crashes on my laptop (no error)! GF 240M, dualcore Intel, 4GB RAM, Win7 Home Premium 64bit.
[/quote]
Hmm, strange. Was it an all-out crash or did it just immediately quit?
[/quote]

As zer0wolf noted I don't have the XNA runtime installed so that's probably the reason. Anyway, it would have been nice to get an error message of some sort. Right now it just throws up the crash report/close dialog on start.
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Well, here's [url="http://dl.dropbox.com/u/1333628/TechVids/Kraken/kraken.m4v"]a link to the video[/url] of me playing one of the levels.

I have no idea why release mode crashes. Wish I could have submitted something people could play instead of watching.

Gag: Re-Lease the Kraken. The Kraken's newest-favorite sportscar was on sale, but he needed to get another lease since his old one (that materialistic bastard). However, the Kraken's credit score is bad (and he should feel bad). The player, the car, must drive far away from the Kraken or until you make the amount of money he'd need to buy the new car.

Since I didn't have enough time, the money concept is kind of just "there" in the game. It became pointless without implementation (was originally going to be one of the main concepts of the levels: have enough money AND survive). But that was the idea. Edited by KanonBaum
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Damn I wish I saw this thread before today, I would've loved to participate again; I loved the last contest.
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[quote name='irreversible' timestamp='1338189532' post='4943919']
[quote name='Moe' timestamp='1338172368' post='4943862']
[quote name='irreversible' timestamp='1338121802' post='4943685']
Anyways - Moe, your game crashes on my laptop (no error)! GF 240M, dualcore Intel, 4GB RAM, Win7 Home Premium 64bit.
[/quote]
Hmm, strange. Was it an all-out crash or did it just immediately quit?
[/quote]

As zer0wolf noted I don't have the XNA runtime installed so that's probably the reason. Anyway, it would have been nice to get an error message of some sort. Right now it just throws up the crash report/close dialog on start.
[/quote]
Hmm, I'll have to look into that. I'm not sure how much I can handle such a case, as it's probably something getting tossed from the bowels of XNA. I'll have to look into that though.
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Hey guys, I just wrote a little [url="http://www.mjbshaw.com/2012/05/i-just-competed-in-this-last-weekends.html"]blog post[/url] about participating in the competition. Mostly though, I just want to show you two things:

Making my game:
[media]http://www.youtube.com/watch?v=cz-YeUQ6_TA[/media]

"Playing" my game:
[media]http://www.youtube.com/watch?v=7JPbwCjV_TM[/media]

I had a ton of fun. Thanks zer0wolf for organizing this! Good luck to all those who finished! Edited by Cornstalks
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[quote name='Cornstalks' timestamp='1338229484' post='4944100']
blah
[/quote]

are you going to do anything else with this? It looks like an interesting concept.
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[quote name='way2lazy2care' timestamp='1338237273' post='4944131']
[quote name='Cornstalks' timestamp='1338229484' post='4944100']
blah
[/quote]

are you going to do anything else with this? It looks like an interesting concept.
[/quote]
I'm not entirely sure, but I'm seriously contemplating it. I've had a few really good ideas (at least I think they're good ideas) for extending this game into an Android/iOS game. I recently just started a new Android game, but I haven't gotten past the "Hello world" stage so it's not too late to change ideas... I will be contemplating this...
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Alrighty everyone, I'll work on getting my reviews up within the next 48 hours for all the submissions. Anyone who didn't compete can also judge. I know that Alnite and Cornstalks have volunteered to judge.
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Ok everyone, my judging is close to being finished. I'll post my results Tuesday or Wednesday evening, just to make sure I haven't missed anyone before I post them. So far I've played and judged games from:
[list]
[*]Moe
[*]szecs
[*]ryan20fun
[*]Madhed
[/list]

I've also got a little feedback for japro, KanonBaum, and cowsarenotevil, though they didn't make playable games.

[b]Is there anyone I happened to miss?[/b]

Overall, I have to say well done to everyone! There were some pretty clever creations, and I had fun playing them!
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Although I didn't officially get judged, I will appreciate the feedback Cornstalks! It's a shame I had library issues. :(

I -would- like to reiterate we should have another competition in a few weeks and have a longer deadline perhaps? Like a whole week?

Great job guys!
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Only Mahmed's game run as it was on my machine. I will download all the necessary stuff today and try al the games.
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I wrote up a little post-mortem: [url="http://joelbennett.wordpress.com/2012/05/28/kraken-smack-postmortem/"]http://joelbennett.w...ack-postmortem/[/url] Edited by Moe
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Found the release problem and fixed it. But I'm more than likely too late. Anywhere, [url="http://dl.dropbox.com/u/1333628/Games/Kraken.zip"]here's the game from the video.[/url] No modifications to it to prove that this is what I had before the bug. (Mac OSX only atm)

However, I do plan on fully implementing all the other futures and I'll release it on the forum under Announcements. Edited by KanonBaum
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I also made a [url="http://www.gamedev.net/blog/955/entry-2254673-let-loose-the-kraken/"]blog post[/url] about it
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Really had a blast doing this! I will definetely consider joining next time. I also made a blog post about my experience [url="http://www.gamedev.net/blog/899/entry-2254675-tentacle-madness11eleven/"]http://www.gamedev.net/blog/899/entry-2254675-tentacle-madness11eleven/[/url].

Cheers guys
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I plan on playing through everything and posting the reviews tonight.
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I just got back from a mini vacation. Sorry that I haven't been able to follow this thread in the past 2-3 days.

From what I can gather in this thread, I have downloadables from the following contestants:[list]
[*]japro
[*]KanonBaum
[*]Madhed
[*]Moe
[*]ryan20fun
[*]szecs
[/list]
Please let me know if I missed your name. I'll play all these awesome games tonight, and provide my feedback Thursday night PST.
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[quote name='KanonBaum' timestamp='1338272628' post='4944262']
Found the release problem and fixed it. But I'm more than likely too late. Anywhere, [url="http://dl.dropbox.com/u/1333628/Games/Kraken.zip"]here's the game from the video.[/url] No modifications to it to prove that this is what I had before the bug. (Mac OSX only atm)
[/quote]
what was the problem out of curiosity?
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[quote name='way2lazy2care' timestamp='1338398620' post='4944733']
[quote name='KanonBaum' timestamp='1338272628' post='4944262']
Found the release problem and fixed it. But I'm more than likely too late. Anywhere, [url="http://dl.dropbox.com/u/1333628/Games/Kraken.zip"]here's the game from the video.[/url] No modifications to it to prove that this is what I had before the bug. (Mac OSX only atm)
[/quote]
what was the problem out of curiosity?
[/quote]

It was a mix of a few things that didn't have much to do with the library actually. I've been using a new map editor that saves the tileset you use exactly where it is on the machine from the root drive. I had been using it and thinking it was local. That's just the first part. The second was that I'm still in no way used to Xcode 4 for the mac (I liked Xcode 3's layout. Made more sense I thought.) I wanted to bundle the media for the game in the application itself this time around and finally found out how to do that via Xcode. With this solution and the previous problem, I discovered that the map file wasn't pointing to the tileset in the app as already state. (This whole process led me to think that it was something to do with the library's graphics loading). The third part was that the location of the release build was placed wrong (probably by me in a rush).

As a solution, I truncated the file path when the map got parsed and loaded it via resource prefix (points inside the app). So everything got fixed. Edited by KanonBaum
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[b]RESULTS![/b] I scored each section out of 10 (to simplify my thinking), then divided each by 4 to get an average

[b]Moe[/b]: (9 + 6 + 9 + 7) / 4 = 7.75
[spoiler][code]/*
First time user experience: 9/10
+ Dead simple to install/run (with link to XNA 4.0 redist)
+ Instructions!
+ Starts on easy

Graphics and Audio: 6/10
+ Fun kid-like grahpics
- Graphics
- No audio!

Theme: 9/10
+ Definitely based the beginning off of the poem
- I was hoping the Kraken would die too (and on the surface die)...

Fun Factor: 7/10
+ Fun from the start
+ Had a story!
- Bug? At one point debris stopped spawning...
- Easy is super easy, Medium is really hard (I'd get so close, and then all hell would break loose), Hard is impossible
*/[/code][/spoiler]

[b]szecs[/b]: (9 + 8 + 8 + 9) / 4 = 8.5
[spoiler][code]/*
First time user experience: 9/10
+ Dead simple to install/run the game
+ Nice Help menu
- I hit play without hitting help first, and I couldn't get back to the main menu or view the help without restarting the game

Graphics and Audio: 8/10
+ Pretty good visuals!
- No sound. It would be nice to have some ambient music and some sounds, with an easy "mute" option
- I'm not sure how I felt about using a fish to block tiles. The fish looked good, but I may have gone with a different visual cue.

Theme: 8/10
+ Used the Kraken
+ The Kraken was integral to the game
- Didn't use much else of the poem

Fun Factor: 9/10
+ It's a good, solid challenge!
+ It's easy in the first level, and then progresses nicely
+ You can continue a game
- Continue game restarts the level (would be nice to save it as I had it when I quit)
- I wasn't exactly sure how to get the bonus. Does the arm have to reach all the way to the surface?
*/[/code][/spoiler]

[b]ryan20fun[/b]: (7 + 6 + 6 + 7) / 4 = 6.5
[spoiler][code]/*
First time user experience: 7/10
+ Had a good Readme
+ Lists dependencies in Readme
- Wasn't sure exactly which folder I should navigate to for the game at first
- Chiptunes Readme confused me
- 64-bit version crashed on startup (32-bit version worked)

Graphics and Audio: 6/10
+ Had audio!
+ 3D was a nice change up
- Had audio! :) The audio definitely made it more fun, but there was a sound I couldn't ever figure out what it was
- Graphics were... lacking

Theme: 6/10
+ Used the Kraken
- Didn't incorporate a lot more than that from the poem though

Fun Factor: 7/10
+ I actually did enjoy it
+ Your predecessor was at the bottom :) (humor)
+ Skill would be involved in steering/aiming
- Was there a way to escape from the tentacle? I felt like if it appeared below me I was doomed.
*/[/code][/spoiler]

[b]Madhed[/b]: (8 + 8 + 8 + 6) / 4 = 7.5
[spoiler][code]/*
First time user experience: 8/10
+ Dead simple to install/run
+ Fairly obvious what to do
Health crates give health
Aimer is for shooting (obviously try clicking first)
- Not sure if I was the Kraken or the boat for the first 0.5 seconds
- Not immediately clear I had to click on boat to repair
- Took me awhile to realize the left-most number belonged to the hull
I thought it was the left side of the ship?

Graphics and Audio: 8/10
+ I liked the graphics!
+ Pirate at the top was a very nice touch
+ Flashes red when taking damage
+ Boat is animated in the water
- No audio!

Theme: 8/10
+ Definitely Kraken themed
- Not as focused on the poem

Fun Factor: 6/10
+ Persistent score database (replayability)
+ Hull taking damage the most required me to be careful about when I repair it and when I repair other things (strategy)
- Slow at first
- Is "skill" necessary?
- I think there's a bug with shooting the base of the tentacles sometimes?
*/[/code][/spoiler]

[b]japro[/b]:
I'm a sucker for physics simulations. The floppy tentacle was fun [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] It degenerates if you move it too fast though... Hope I get to see it when it's playable!

[b]KanonBaum[/b]:
I really wish I could've played it! It looks pretty fun ha. I even tried your downloadable game (though it was submitted after the deadline; I wanted to try it), but it crashed for me on OS X 10.7. The video looked good, but how well is it balanced? It looks like if you play perfectly, you might stay alive, but is it possible to get "better" at it and last longer (i.e. several minutes?)?

[b]cowsarenotevil[/b]:
I know it's not a game, but it looks pretty cool... Is it a 3D model (i.e. can you post more views of it?)?
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10.7? That's out now? I'm still on 10.6! That -could- be the problem. Can you run it with Console.app to see what else happened? :(

And yes, it is very possible to get better. I've been revamping it a lot. Basically, the Kraken moves at a speed relative to the distance to be 50 pixels behind you. In short, if you're always accelerating, the distance will be constant and the kraken will never get you. However, deceleration minimizes the distance between you and the kraken, making it easier for you to die.

Here's a video of current progress post-comp.

[url="http://dl.dropbox.com/u/1333628/TechVids/Kraken/kraken_winning.m4v"]Normal Mode (2 of 3 modes)[/url].
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[quote name='KanonBaum' timestamp='1338444598' post='4944889']
10.7? That's out now? I'm still on 10.6! That -could- be the problem. Can you run it with Console.app to see what else happened? [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]
[/quote]
Actually, I just tested it in 10.6 and it crashes too. Console output:
[code]
dyld: Library not loaded: @executable_path/../Frameworks/Gosu.framework/Versions/A/Gosu
Referenced from: /Users/mjbshaw/Downloads/Kraken/Kraken.app/Contents/MacOS/./Kraken
Reason: image not found
Trace/BPT trap
[/code]

For what it's worth, there's no "Frameworks" directory in the bundle. Edited by Cornstalks
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Oops!

[url="http://dl.dropbox.com/u/1333628/Games/Kraken.zip"]See if this made it work. Newer version.[/url] Edited by KanonBaum
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[quote name='KanonBaum' timestamp='1338480627' post='4945019']
Oops!

[url="http://dl.dropbox.com/u/1333628/Games/Kraken.zip"]See if this made it work. Newer version.[/url]
[/quote]
That one works on 10.6 (haven't tried it on OS X 10.7, but it probably will). I don't have time to play it now though, so I'll give ya some feedback later.
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