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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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link161

C# Exporting text to CSV(or Excel)

5 posts in this topic

Hey everybody,

I was hoping to get a little help on a data exporter here. I'm reading files from a delimited txt log and need to export it to a CSV file. The problem I'm having is how to get the data I need from the log. The txt files resemble this:

[Date] - [some system info] - [some system state]
[Date] - [Athenticate] - [some system state]
[Date] - [some system info] - [some system state]

I need to only grab the Athenticates in the file and export those to a CSV. Sadly I'm not to fluent in C#. What whould be the best way to go about this? I have no problem reading the file and I shouldnt have any problem exporting but how do I handle only collecting the ata I need from the file? A List maybe? or a 2-D array?
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How big is the file?

System.IO.File has ReadAllLines and WriteAllLines. Super easy if your file isn't huge.
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They can vary. Some as small as a few KB, others can get kinda large. I need to find a way to check that 2nd part of the file to see if it will be added or not.
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You need to define a [url="http://msdn.microsoft.com/en-us/library/aa664660(v=vs.71).aspx"]grammar[/url] for both your log file input and your csv output. This might be over engineering the problem though. You could also define a regular expression and use [url="http://msdn.microsoft.com/en-us/library/twcw2f1c.aspx"]matching[/url] to pull out the desired data.
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I think I may of found a way, I checked out those links Adam, and I needed something like Matching. Though again, not very fluent in C# still, I kinda implemented it my own way. Heres what I have to know that it works, I have 2 lists, one that delimits part by part and if the part matches with the Authenticate info the 2nd list stores the line. I applied these to listboxes to test, but now I just need to delimit the line to stick in colums and rows in the CSV and it should work [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]


[code]public void ReadTextFile(string fileName)
{
List<string> toAdd = new List<string>();
List<string> sepList = new List<string>();
string line;

// Read the file and display it line by line.
using (StreamReader file = new StreamReader(fileName))
{
while ((line = file.ReadLine()) != null)
{

char[] delimiters = new char[] { '-',',' };
string[] parts = line.Split(delimiters, StringSplitOptions.RemoveEmptyEntries);


for (int i = 0; i < parts.Length; i++)
{
Console.WriteLine(parts[i]);

if (parts[i].ToString() == " [Authenticate info]")
{
sepList.Add(parts[i]);
toAdd.Add(line);

}

}
}
listBox1.DataSource = sepList;
listBox2.DataSource = toAdd;
file.Close();
}[/code]
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