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?????????????

A game from the beggining

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You don't know OpenGl or DirectX? You should know at least 1 graphic-Api or things will be complicated.

I don't know what you mean with "the logic of creating 3d models". Just create the model with a 3d Modeling Software like Blender and import it via your Graphic-Api.
If you want to learn about the Game-Logic itself, you should just start to create small games to gain more experiences.


I kinda disagree with this. You can learn those if you're trying to get a more in depth understanding of how things work, but if your goal is to get up and running as fast as possible, something like Unity would be best. If you grab it before tomorrow, you can get the Android and IOS versions for free (they have a sale going on right now).

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Well, Unity would be the best if the OP just wants to make a game.

But he said above, he wants to learn the programming behind it.


I want to learn the logic of creating 3d models and using them through a programming language

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so this is right?

[quote name='heiro' timestamp='1333815456' post='4929069']
Hmm cool. So if i have a human body and i want to make it walk, i can do this using opengl etc right?

[/quote]

yes, and no. you use openGL or DirectX to render a scene. so, let's pretend you are only using c++, and openGL, no other engines. if you have a human body, you first select a format you want to load it in as, does this format support animation, skeletal, or geometry animation?, how is the data stored, how do you store the data once loaded. do you use the fixed pipeline, or write shader's. do you do the animation on the gpu, or on the cpu?, once you've loaded the data, now you need to draw it. so you need to understand matrix's, projection matrix's, and how to efficiently render your model.

If you want to make a game, use unity, or something similar. writing a 3D game with only openGL/DirectX require ALOT of knowledge of mathmatic's such as matrix's. possibly even quaternions, triginometry, and such. you need to understand textures, lighting, framebuffers, etc. it takes alot of time to fully understand an graphics api, to understand how to use shaders efficiently, how to animate characters, their is no magic functions to load, and animate with openGL/DirectX, they are the closest you can get to communicating with the hardware these days.

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you blew my mind yesterday and it still emits smoke...

So i think im gonna use an engine... BUT what knowledge needs that? We must put them in a line otherwise im gonna explode again...!

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