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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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AdarB

Searching for suitable production management software/system

7 posts in this topic

Hey guys,
we're a group of 8 that are about to begin a game project.
I'm looking for a freeware (or a cheap 1 time fee) production managing software/system which is web based that would suit our needs.
I've been looking at the different options at [url="http://www.opensourcescrum.com/"]http://www.opensourcescrum.com/[/url] and found some that seem relevant but not perfect, I was wondering if anyone here is experienced with those things and knows of a good suitable system.
I'm looking for a system that is able to redirect user specific tasks for each user, have it ordered by priority, have different status levels, be separated to different assets and able to handle uploaded pictures, replies and progress in general.
In other words, something that would be suitable for game design which includes graphical assets.

Any suggestion would be most appreciated,
thanks a lot !
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I've used [url="http://www.atlassian.com/software/jira/overview"]Jira[/url] (issue tracking system) with [url="http://www.atlassian.com/software/greenhopper/overview"]Grennhopper[/url] (Agile plugin for Jira) with good success in several small sized (4-12 person) teams. Its highly configurable, and if you host it yourself the license for both is $20 for 10 users or less, which is donated to charity. You can get a [url="http://www.atlassian.com/software/jira/try/"]free 30 day hosted trial[/url] that takes about 2 minutes to get up and running (just make sure to get the Greenhopper trial as well, you enable it in the plugins area).

Its pretty complex and configurable, but you can make it as simple or in-depth as you want. I started out using just the very basic features and eventually learned how everything else works. It can do everything you listed: you can create your own priority levels, task types, "workflows" (which are status levels like open, in progress, and the connections between them) - and of course there are sensible defaults for these; you can attach files and make comments. There are great performance analysis tools as well.
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Haven't used this myself, but several producers have said they like Hansoft project management software. Just Google it.
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Thanks guys ! Some of these seem very suitable, currently choosing between Jira and Redmine.
Thanks a lot !
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I've used DevTrack, JIRA and Hansoft. I like JIRA best overall.

They're all more-or-less usable, except:

DevTrack has horrible search functionality.

Hansoft's desktop client has stability issues.
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I would've said Jira/Greenhopper, but for free, there's always Trello and its web based!
I found it lacking in the feature department, and some of the things you've listed it can't do.
If you do have a small team, Jira can be pretty comprehensive with smaller number of licenses, and its upside is you may opt out of their service which means you could get away with a valid/legal license for a one-time payment instead of an ongoing fee.

Hansoft works well too, but it won't allow you to couple your bug database into it efficiently (assuming you intend on using the same tool for both) and the custom workflow is more powerful but less adaptable once customized.
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