Jump to content
  • Advertisement
Sign in to follow this  
BattleMetalChris

SampleLevel not returning alpha component

This topic is 2443 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm sampling a texture in a Geometry shader. As you can't use Sample() in a GS, I'm using SampleLevel() and specifying the mip level (0 as I need to sample it at full resolution).

It's not picking up the alpha component of the texture though - the statement
float4 sample1 = Image.SampleLevel(samPoint, sampleCoords[0], 0, 0);
although the RGB components are correct, the alpha component is always 1.

The texture is a 32-bit .bmp with which I have created using another application I've written. I've checked the texture using the DirectX texture tool and the alpha channel is definitely present in the .bmp file.

I've also checked in my code in the debugger and also checked the format of the texture resource in pix and the texture is definitely being loaded as an R8G8B8A8_UNORM.



EDIT:
Actually, looking at the resource in Pix, the alpha channel is completely white, so it looks like the problem is to do with loading the texture rather than sampling it. Is there anything special I need to specify when I load the texture so it'll pick up the alpha channel from a 32 bit .bmp file?

This how I load my texture:
ID3D10ShaderResourceView* texView = 0;
HRESULT hr = D3DX10CreateShaderResourceViewFromFile(m_device, fileName.c_str(), loadInfo, 0, &texView, 0);

Share this post


Link to post
Share on other sites
Advertisement
32bit bitmaps are kinda non-standard on Windows. Use the texture tool to convert it to DDS format.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!