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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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29 posts in this topic

[quote]Also not anyone can just walk up and use your avatar, you can list first the things it is allowed to do, and second which players are allowed to use it for which things.[/quote]
Rent-a-slave, conditions apply [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] I thought you meant the avatar actually played while you were absent, AI-style. But come to think of it that's probably going to be more destructive to your avatar than actually letting people use it.

[quote]I guess someone could still grief if they worked hard but instant perma ban kinda makes it so you would have to spend months building up a character to get one small griefing chance.[/quote]
That's a good point, if the effort vs reward is too big, then griefing will automatically stop. The problem, of course, is that usually, griefing can be done with a level 1 character.
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[quote name='Bacterius' timestamp='1334150159' post='4930228']
And you may also inadvertently make it so that a well-scripted avatar actually plays better than the average human player (I wouldn't be surprised...), which also introduces a whole lot of problems, especially in MMO's and such competitive games.
[/quote]
This is what I find worrysome. What happens when the 1000 or so people put in enough time to make their ships fully automated and godlike? Even if it's totally by accident if they leave for a week and come back to find out their ship has been griefing new players that whole week or that they've been banned.

I'm curious to know how having to support a 16 bit CPU as part of gameplay will affect the rest of the gameplay's polish. It seems like the most unnecessary part of the design imo. I'm actually less inclined to play the game knowing that's part of the gameplay.
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[quote name='Bacterius' timestamp='1334151579' post='4930237']
That's a good point, if the effort vs reward is too big, then griefing will automatically stop. The problem, of course, is that usually, griefing can be done with a level 1 character.
[/quote]

You seem to grossly underestimate the lengths some people will go to grief people. In one server for a game I play, we had this player who would come on just to spam this annoying audio clip. He was banned in less than a minute after an admin was able to get logged into the tool and kick him. Including warning times, etc.

a minute later, he came back, with a different account. Banned again in less than 30 seconds. He did this a few times in a row, then took awhile longer to come back, but he did. Banned a 5th or 6th time. Then another admin apparently setup a quick and dirty program that intercepted the audio and was watching each users's first 5 minutes for that clip. The player has joined over 100 times last I heard, and has been kicked in less than 5 seconds.
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[quote]You seem to grossly underestimate the lengths some people will go to grief people. In one server for a game I play, we had this player who would come on just to spam this annoying audio clip. He was banned in less than a minute after an admin was able to get logged into the tool and kick him. Including warning times, etc.

a minute later, he came back, with a different account. Banned again in less than 30 seconds. He did this a few times in a row, then took awhile longer to come back, but he did. Banned a 5th or 6th time. Then another admin apparently setup a quick and dirty program that intercepted the audio and was watching each users's first 5 minutes for that clip. The player has joined over 100 times last I heard, and has been kicked in less than 5 seconds.[/quote]
It was an average, not a worst case figure. There's always going to be some people like that. I agree though, one griefer is enough to ruin the game for everybody else.

A solution to this would be to require a valid credit card to play the game (without actually charging anything), with the ability to ban players along with their credit cards (not officially, of course, but if they attempt to sign up again with the same credit card, it fails). Unless they have hundreds of spare credit cards lying around, which I doubt, it will be difficult to bypass the ban (and they can't enter bogus cards as it's verified by the bank).

I think we're derailing the topic a bit here, though.
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[quote name='Bacterius' timestamp='1334151579' post='4930237']
[quote]Also not anyone can just walk up and use your avatar, you can list first the things it is allowed to do, and second which players are allowed to use it for which things.[/quote]
Rent-a-slave, conditions apply [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] I thought you meant the avatar actually played while you were absent, AI-style. But come to think of it that's probably going to be more destructive to your avatar than actually letting people use it.

[quote]I guess someone could still grief if they worked hard but instant perma ban kinda makes it so you would have to spend months building up a character to get one small griefing chance.[/quote]
That's a good point, if the effort vs reward is too big, then griefing will automatically stop. The problem, of course, is that usually, griefing can be done with a level 1 character.
[/quote]

Well the Avatar can play by itself if you set it to do so I guess. Nothing too complex though.

Well you have to design the game so that griefing is not as easy as rolling a new level one and ruining someone's week. You can't just stick it in to any game.
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