I'm looking to simulate game messages on Omnet++. I'm looking for the following information if anyone could provide me with (and source if possible):
- Maximum time before latency/jitter occurs
- The rate of sending packets (i.e. 100ms)
- General packet size
I know that each game and genre are unique with the above aspects, so can you state the genre/game as well. I'm looking more at action based (first person shooters), racing, role playing and real time strategy games for simulation.
Maximum latency and other variables in different games
Here's my suggestion:
Buy a few games!
Install them, and play them in online mode!
When you're playing them, run something like Wireshark to capture the packet stream. This will let you figure out what each game uses -- TCP or UDP, send rate, packet size, etc.
Buy a few games!
Install them, and play them in online mode!
When you're playing them, run something like Wireshark to capture the packet stream. This will let you figure out what each game uses -- TCP or UDP, send rate, packet size, etc.
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