I made my obj parser
and It also calculate tagent space for normalmap.
it seems calculation is wrong..
any good suggestion for this?
I can't upload my pics so I link my question.
and I uploaded my code here
I dont know if this is the right section, but I did not know where to post this.
I am implementing a day night cycle on my game engine and I was wondering if there was a nice way to interpolate properly between warm colors, such as orange (sunset) and dark blue (night) color. I am using HSL format.
I am aiming to learn Windows Forms with the purpose of creating some game-related tools, but since I know absolutely nothing about Windows Forms yet, I wonder:
Is it possible to render a Direct3D 11 viewport inside a Windows Form Application? I see a lot of game editors that have a region of the window reserved for displaying and manipulating a 3D or 2D scene. That's what I am aiming for.
Otherwise, would you suggest another library to create a GUI for game-related tools?
I've found a tutorial here in gamedev that shows a solution:
Though it's for D3D9, I'm not sure if it would work for D3D11?