• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Dahamonnah

Beginner Concept artist, Need improvement on character concept.

4 posts in this topic

Well,your drawing looks rough indeed,but it's OK as you are just a beginner.
Try to draw more clearly at some important parts.If you have no idea of the look,you may search some references on the Internet.
Learning from others is always a good way to improve you own skills.
1

Share this post


Link to post
Share on other sites
[quote name='Dahamonnah' timestamp='1333899889' post='4929340']
i need someone to make a (better) concept art for this character which i made (which i will then proceed to model and animate etc.) sorta like a remake of my concept.
[/quote]
How much are you willing to pay ?

Other than that I would invest time in learning concept art. Here are some starting hints:
1. Buy a book about learning drawing (you will get some for 10-20$)
2. Work from references.
3. Practise,practise and after this you still need to practise alot.
4. Creature concept 101: learn to make concepts from existing animals first, then try to combine different aspects of animals into the design/concept of your own creature (->reference).
0

Share this post


Link to post
Share on other sites
I taught a free character design class at Deviant Art a few months ago, the lectures and assignments from it are still available for anyone to read: [url="http://deviantart-academy.deviantart.com/gallery/34014800"]http://deviantart-academy.deviantart.com/gallery/34014800[/url]
Also, mine was the advanced class, if it seems to complex you can look for the lessons from the other instructor(s) who taught a non-advanced section.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0