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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Alpha_ProgDes

Has anyone played or purchase Code Hero?

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[url="http://www.kickstarter.com/projects/primerist/code-hero-a-game-that-teaches-you-to-make-games-he"]Code Hero - game that teaches you how to code[/url]

Has anyone played this "game"? Any thoughts or opinions on it? It seems to teach you Javascript and some 3D graphics/game coding. It looks interesting but I wonder if it is really does what it says.
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It was a dollar to get the game when it was on KickStarter (you can actually still buy it for $1), so I bought it but hadn't installed it.
I just installed it after reading this thread - after 30 minutes, my initial thought is: I'm glad I picked up a copy, but I'll stash it away and play it in a year when the game is more stable.

Too buggy. They are calling it a 'beta', but 'early alpha' is my first impression.

But as far as the idea goes, yea, I can definitely see myself learning Javascript/Unityscript through it... but I already know C++ and have messed around with a few scripting languages in the past, so with the Javascript it's basically teaching me syntax. In it's current state, I think someone unfamiliar with programming would be really confused.

But hey, it's in not yet finished and I only gave it 30 minutes, so we'll see what comes out of it in a year or so.
They raised $170,000 so hopefully they make something cool. I don't expect them to, "change the world" as they proclaim, but at only $1, I don't lose anything if they fail to do so.

My suggestion: Buy it at a dollar now and go play it in a year or so.
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