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nbertoa

Blending Water and Fog Effect

5 posts in this topic

Hi GameDev community.

I want to show a blending water effect and fog effect that I implemented using DX10 and C++

[url="http://www.youtube.com/watch?v=ZKMq6PNBIRQ"]http://www.youtube.com/watch?v=ZKMq6PNBIRQ[/url]

[url="https://sites.google.com/site/nicolasbertoa/blending-water-and-fog-effect"]https://sites.google.com/site/nicolasbertoa/blending-water-and-fog-effect[/url]

Thanks !
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The water definitely has some character, but make it calmer and it will be more appealing.
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Hi,

The water should be more than just a transparent plane on top of the terrain ie. deeper the water is, less light is able to reach the terrain surface.

Best regards!
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@HNicolas: Maybe you are right, it must be quieter.

@Kauna: Thanks for your suggestion. Currently the water texture has an alpha based on the algorithm to generate the terrain, the problem is that I increase and decrease the water, and the alpha channel do not change, because is the same texture obviously, and maybe that is the problem here, in some cases the user cannot appreciate the different color according to terrain deep.
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I like the non-blended water version a lot more. Has huge retro effect. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
I agree with Kauna too, the water looks like drinkable tap-water with this transparency.
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@HNikolas:

[quote]

I like the non-blended water version a lot more. Has huge retro effect.
[/quote]
Yeah! That's true :)

[quote]I agree with Kauna too, the water looks like drinkable tap-water with this transparency.[/quote]
I will try with different textures.

Thanks!
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