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nbertoa

PPhong Lighting

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nbertoa    1022
Hi GameDev community.

I want to share a video that shows an application implemented with DX10 and C++ that shows Phong Lighting Model

[url="http://www.youtube.com/watch?v=UAS8WQmwhW4"]http://www.youtube.com/watch?v=UAS8WQmwhW4[/url]

[url="https://sites.google.com/site/nicolasbertoa/phong-lighting"]https://sites.google.com/site/nicolasbertoa/phong-lighting[/url]

Thanks!

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jischneider    253
Hi Nico!! I’m José from WAVi.

You should try different attenuation functions. And do you did the lighting in gamma or linear space?

Bye!!!

Ps: I think that this kind of thread goes to “Your Announcements” section.

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nbertoa    1022
Hi Jose, how are you?!

[quote]You should try different attenuation functions. And do you did the lighting in gamma or linear space?[/quote]
Yes, I did not test with a lot of combination of attenuation functions. I did it in linear space.

[quote]Ps: I think that this kind of thread goes to “Your Announcements” section.[/quote]
I was in doubt about where to include this post, but I thought that is better here because it will be seen by people who really understand DX10 and they can suggest me better things.

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jischneider    253
I’m fine, working in the project and my master thesis. Everything ends in june/july. [img]http://public.gamedev.net//public/style_emoticons/default/unsure.png[/img]

You work in linear space, great. You should try HDR next!!

Good work!! Bye!!

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