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    • By davemacdo
      I'm a formally trained composer (doctorate from Michigan State) who writes what most people would call avant-garde concert music. I love weird abstract projects, and I would like to work with somebody making a weird, abstract, artsy game. 
      You can find more about me and my music on my site. I have worked with acoustic and electronic sounds, including some algorithmic and interactive computer music. 
      In particular, I would like to work on a project that lets me use Fmod to prepare an adaptive score for a game built on Unity or Unreal. I've been a music professor and would like to get experience working in this medium so that I can be a better mentor for my students. Send me a DM or email <davidjohnmacdonald@gmail.com> if you would like to discuss working on a project together. 
    • By Tuner_z

      Name: One Level: Stickman Jailbreak
      Price: Free
      Developer: RTU Studio
      Platform: Android
      Language: C# (Unity3D)
      Google Play: https://play.google.com/store/apps/details?id=com.RTU.OneLevel
       
      Hello!
      I want to show you my game! "One level: Stickman Jailbreak" is a puzzle game with unusual gameplay where you must help the character to escape from prison. You just need to take the key and get out alive. The game has only one level, and there are many ways to complete it. Not everything is as simple as it might seem at first glance, so there are clues in the game.
       
      Short description:
      Nobody escapes from here!
       
      Description:
      Tommy got into trouble again! Our hero is behind bars. But he's not going to stay in jail for a long time and he decides to escape. Tommy steals a key and gets out of the jail cell. But our friend doesn't go free: Tommy suddenly finds himself in the same room from which he just escaped! The conditions for escaping change every time. In order to go free Tommy will have to solve logical puzzles and you can help him in this!
      At first it will be easy, but the tension will increase, and the tasks will become more complicated with each level. You should use your brain for all 100%, but if your skill is not enough, you can use a hint or ask for help from friends!
      You can solve the puzzles alone or with your friends and spend time well!
       
      Features: 
      Features:
      - 48 unique levels;
      - the game is translated into 10 languages: English, French, German, Spanish, Italian, Portuguese, Russian, Japanese, Chinese, Korean;
      - the function of "help from friend";
      - hints;
      - instructions.
       
      Trailer:
       
      Screenshots:





       
    • By Brandon Marx
      Hello forum,
      I have some decent amount of experience in Unity making games for Software Engineering projects in college, these were very specific projects however and I still am fairly new to building games. I wanted to make a game that uses the shadows of objects for collision detecting (i.e. shooting a gun at a characters shadow causes that character damage. What is the best engine to do this in (game will be 3D), and does anyone have any advice on how to approach this concept? I consider myself fairly experienced in programming, but game dev is just an entirely different beast.
    • By juicyz
      Hey all,
      I've been slowly working on my game called AotW for a while now.  I have come to the conclusions that it would be nice to cooperate with 1 or 2 others to help finish it.  Ive been trying to keep my GDD up to date with my ideas and development so that would give a better overview of the game when the time comes.  Currently I have a basic skeleton of the RPG elements needed but everything can still be discussed and talked about and we can transform my idea to something the group likes.
      The premise of the game is a Diablo-like procedurally generated map with RPG elements that include sockets, inventory, classes, abilities, crafting, loot, items, sockets, and enchanting.  This will be done in a 2D iso view as I can't do 3D art and I enjoy 2D games a lot.
       
      I don't plan on releasing this as this is more of a hobby project for me and I have a full-time job.  Though I'd like to start putting more hours into development and having others definitely will be motivation.  I also want to be able to say I have finally "finished" a game idea to some degree.  If the time comes and we want to release it, then we can go ahead and do so but that's not my purpose or plan. 
       
      Discord:
      Juicyz#3683
       
       
      Thanks,
      Juicyz
    • By Arnold // Golden Donkey Productions
      Hi, I've been working on this issue for a while and haven't yet found an answer.
      Does anyone know the best way to convert unity's LAT & LONG into a vector 3 position that I could use in a virtual world (if it's even possible). 
      Thankyou in advance
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Unity Sim City style grid structure?

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I'm feeling really naive about this subject and so I figured I would see if you guys could help me.

I'm wanting to create a style of game that features a grid like system much like Sim City, in which there are hundreds of cells in two directions. The game engine I'm currently using is Unity3D, but it really shouldn't have much of an impact.

The way I figured this would be done is to generate these millions of objects in a nested loop, and having a hash table to store references to the objects. The objects would then have to be batched together into larger meshes for rendering so that you're not dealing with millions of draw calls.

The problem I see is how can I take these large combined meshes and figure out which particular cell my raycast hits when I click on a piece of geometry, so I can change the model out, etc, and then recombine the mesh once I'm finished. The other problem I see is... is it inherently bad to have every single cell loaded into memory? That seems like it would be a huge consumer of memory.

How am I thinking about this wrong? So many older games like sim city and diablo and stuff use grid like systems that contain all sorts of information... but how do they do it efficiently?

Please help me feel less stupid!

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