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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Dust Bunny: The Adventure! (Kickstarter)

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I'd like to take a little time to post about a side project I have been working on recently with a few buddies of mine. It's a physics based puzzle adventure game for Windows, Mac, iOS, and Android. We just launched our Kickstarter campaign last night so I'm trying to get the page out there.

[B]Brief Description[/B]
[I]Dust Bunny is a physics-based puzzle platformer where you are in control of a small (you guessed it!) dust bunny trying to escape out from underneath the bed it was born under, and into that big sunny world outside! You'll build up momentum to get over and around obstacles, and you'll have to fend off baddies along the way. As you get further along, and progress through the consequent rooms you find in your home, you'll have to use some of the abilities you gain as you grow through each level to get past certain obstacles, including tricks you learn off the bosses! Boost your way over jumps, blast your way through blockades, bounce yourself to new heights! Sniff out hidden pieces of dust to make your bunny even stronger![/I]

[B]Bullet points for those skimmers:[/B]
Realistic Physics Model
Fun Boss Battles
Level Up Your Character
Wicked Power-Ups
Detailed Environments
Brain-Tickling Puzzles
Killer Soundtrack

[B]The Kitchen[/B]

[B]The Bathroom[/B]

[B]The Dining Room[/B]

[B]The Basement[/B]

Our Kickstarter campaign can be found here:

And the official StarNix Studios website can be found here:

We are hoping to reach our campaign goal in 29 days, and any bit of donation goes directly into the project. If we get funded, there are some nifty rewards you can get including full copies of the game, a background set, gaming time with the staff, and an all expense paid trip to Las Vegas.

If anybody has any questions, please let me know about it!
Thank you for your time!

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