Jump to content
  • Advertisement
Sign in to follow this  
Anthony B

OpenGL Problem with a MD5 example

This topic is 2292 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Im currently using linux ubuntu
i used that tutorial made for windows -> http://3dgep.com/?p=1053
its using openGLUT
i converted it by hand

when i render it.. it seem that the right leg of the model is pulled randomly vs the top left border of the application window while i saw it in various angle

*note* i changed the definition of floorf to floor because theres no such mathematical equation definition on linux

test #1 ive noticed that with a different model the pulling went in a different direction

test #2 with no animation and initialisation with SDL no problem

test #3 i tried the main ressource of from where the tutorial inspiration came from and it work great.. sorry for any problems ive caused to you Edited by Anthony Bélisle

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!