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XNA collision with terrain vertex buffer?

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I've got a minecraft like terrain (pic) loaded into a vertex buffer with a list of idices. I need to be able to detect collision with other objects. The map is divided into chunks which on average contain about 5,000 vertices. I've looked for physics libraries for xna but I can't find any which support physics with a vertex buffer and indices. Is there any out there that are preferable free to use? I read about being able to use bullet physics here but I was unable to find any libraries which supported what I'm looking for :/. Thanks.

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