Sign in to follow this  
TheEfffigy

Rendering with GL_TRIANGLE_STRIP (.3ds model data)

Recommended Posts

TheEfffigy    100
[code][/code]Hi there,

I've just written a .3ds format model loader which seems to be working very well - but I'm am having an issue rendering the model objects. It seems to me that the issue is with the order that I am rendering the vertices and most likely is a very simple and silly mistake perhaps someone here can point out for me.

As you can see in the screenshot below, the faces for the left and right hand side of the cube aren't rendering correctly.

[img]http://www.acentuo.com/static/images/render-fail.png[/img]

And this is my relevant chunk of rendering code:
[code]
void Model::render() const {
glColor3f(1.0, 1.0, 1.0);
std::for_each(i_->objects.begin(), i_->objects.end(),
[](const i::Object& obj) {
glBegin(GL_TRIANGLE_STRIP);
std::for_each(obj.faces.begin(), obj.faces.end(),
[&obj](const i::Object::Face& f) {
const Vector3& v1 = obj.vertices[f.x];
glVertex3f(v1.x, v1.y, v1.z);
const Vector3& v2 = obj.vertices[f.y];
glVertex3f(v2.x, v2.y, v2.z);
const Vector3& v3 = obj.vertices[f.z];
glVertex3f(v3.x, v3.y, v3.z);
});
glEnd();
});
}
[/code]
I've gone over the model loading code and I'm quite certain it follows the format specification correctly, and my hex editor agrees with what I've loaded.

Share this post


Link to post
Share on other sites
TheEfffigy    100
May be worth noting that a simple plane, and a slightly more complex plane with an edge extruded 90 degrees render just fine... but as the polygons and depth increase things become a bit crazy.

Share this post


Link to post
Share on other sites
TheEfffigy    100
Hidden
Ah, problem solved! I went over a few other loaders I found on the net and it turns out that you have to swap the ordering of the face vertices.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this