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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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fasttrackjack

How to create conflict

2 posts in this topic

There's a short but awesome article on writing conflict in video games here:
[url="http://slashandz.blogspot.com/2012/04/story-writing-101-good-vs-evil.html"]http://slashandz.blo...od-vs-evil.html[/url]

There's actually a bunch of game design articles on this site, but this seemed really relevant.
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Since we're on the subject, I will go to my grave citing that writing conventions do not change with medium. The only major change with games is you are writing interactive fiction. The article you posted (and possibly wrote, given your sig?) is sadly lacking in a lot of areas. Conflict is a lot more than the simple three one-dimensional situations you cited.

In terms of following the train of thought (choo choo!), game writing is, at the end of the day, writing. It follows the same conventions, the same plot curve, etc. For any writer, regardless of the medium they are working in, they should read the following books:

[i]The Hero With a Thousand Faces[/i] by Joseph Campbell.
Every heard of The Hero's Journey/Monomyth? This guy coined it in this very book. If this book hadn't been written, Star Wars wouldn't exist right now, as Lucas based a massive part of his work on Campbell's work, and even consulted with Campbell while writing the basic overarching plot. Required reading for anybody who wants to get into writing in [i]any[/i] fiction medium.

[i]Save the Cat![/i] by Blake Snyder.
This is a screenwriting book, and one of the best out there. If you were to choose only ONE book to read on my list, choose this one. Despite the format differentials, the overall message of this book translates to [i]any[/i] medium in which creative writing is involved. Snyder breaks down the conventions of film stories into very distinct premise-based titular ideas, such as Monster in the House, Buddy Love, Whydunit, etc.

[i]The Power of Myth[/i] by Joseph Campbell and Bill Moyers.
A transcript of Bill Moyers's famous interview with Campbell before his death in 1987. Campbell explains, often in-depth, all of his ideas and theories throughout his decades-long and impressive career. A great resource if you can't buy/find [i]Hero with a Thousand Faces[/i] or if you want more explanation of Campbell's theories without buying every book he ever wrote (and there's a lot of them, so you'd be spending a lot of money).

[i]They Say, I say[/i] by Gerald Graff and Cathy Birkenstein
Yes, this is a book on academic writing. No, I'm not joking when I say you need to read this if you want to be a writer. This tiny little important book (it's a minuscule 245 pages. Pretty damn small for a "college," book) will teach you everything you need to know about academic writing, that is everything you need to know about "proper," writing. Even if you never write an academic paper in your life, knowing how to do it will make you a better writer. In order to be a good writer in any medium, you need to know the rules of the art you are working within.

There are a ton of other books out there that will help anyone who wants to write in any medium. Additionally, there are many books and articles out there on how to apply the knowledge within these books to interactive fiction like video games.
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