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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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CalebFaithMusic

Free Soundtrack Music for any projects

5 posts in this topic

Hey guys,

I have got some music which I would like to give to any developers at no cost (except a mention in the credits) for any project with games, film etc.
Please give me any feedback or opinions of my work [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
Just visit my website and get in contact with me through my website [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]



Thanks
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I'm a fellow composer and just checked out your website. What software do you use to compose? Your music sounds great, would love to hear some more!
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[quote name='quantumShield' timestamp='1335133057' post='4933891']
I'm a fellow composer and just checked out your website. What software do you use to compose? Your music sounds great, would love to hear some more!
[/quote]
Thanks a lot :)
I use Finale 2011
At the moment I'm waiting to get some better sounding VSTi's
I cant wait till I get them [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]
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Oh hey, that makes two of us. I used to use Native Instruments VI One Audio Units (Mac's version of VST), which was a decent selection and pretty cheap as well. Currently I was able to get Komplete 8 which is amazing. What genre video game would you enjoy scoring the most?
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Please use the Classified section for promoting your work and trying to land projects. The Music and Sound forum is for discussion, sharing one's work and providing/getting feedback. There are hobbyist and commercial projects in the Classifieds section so you should be able to find what you're looking for. For now, I'll lock this thread.

Thanks,

Nate
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