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OpenGL write texture to stereo buffer

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I know that in directx, the 3d stereo works by shifting the camera and rendering two different images. I was wondering if there is any way to write directly to the buffer, to display different textures to each eye. This would be useful for having 3d background images, or in my case, writing a 3d image viewer.
I know this can be done in opengl by accessing the quad buffer, but I haven't been able to find any documentation for directx. If it helps any, I'm working with nvidia cards.


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