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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Adam West

hiring 2D/3D artists for upcoming FPS

2 posts in this topic

hey there!
I am a new game programmer and small time game artist, and i have almost finished coding for my new next generation FPS game.
I am seeking some 2D and 3D artists who want to work on an indie FPS, creating models and textures, even levels if you're keen.

My vision is to raise the bar on independent games, to show that you don't need big companies to create good looking and fun games.
It doesn't matter if you have a little or a lot of experience I would like to hire you. The assets needed include: Backgrounds, terrain, vegetation,
buildings, characters and their respective textures. There is no time span or release date as quality work should not be rushed.

on release of the first iteration of the game, I will pitch the game to steam and a variety of other online services alongside our own homepage.

Payment will be through your favoured online choice such as B-pay or paypal. Your payment will be from commisions of sales, most likely, this will be a hefty outcome due to the popularity of indie games in the market. if you choose to come work as an artist for my game you will not only just get paid, but you can use your creations in your own portfolio and also use me as a referee for your cv if you wish.

if you are interested, just message my profile some of your details, or just post them on this thread:

Name:
Age:
Skills:
Preferred Specialization (e.g. I only like modelling terrian, or i'm great at character modelling)
past experience(if any):



thanks for reading through that(whew!) and I hope you message me if you're interested, I promise to make this experience fun and rewarding.

regards,
Adam
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