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New Weapon technology built from scratch - New FPS written in javascript NEED FEEDBACK!

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I wanted to share my work on some weapon systems. I have been working on a cannon and a laser/plasma weapon for one of the shuttles in a game I am developing, "BACKSPACE".

You can see I developed some different "SPREAD" patterns for my energy weapons. I think this will be quite usefull in a combat environment...





Please give me feedback, after all that is why I post these videos.

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here is an update. this is a particle suite i am building

[media]
[/media] Edited by gooncorp

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a new update for my rain scene. i have been reworking the particles.

thanks for checking it out.

GoonCorp,

[media]
[/media] Edited by gooncorp

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I think it looks great!

Why don't you explain a little more about it's features or are you purely after visual feedback?
Always interesting in what technologies are used, what techniques are implemented, that kinda thing!

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These particles are an attempt to create an ambient and texturally rich scene with no skybox.

The clouds, rain, mist, groundscatter, puddling, lightning bolts, embers, smoke, & illumination were patiently detailed from scratch.

The scripting framework included to control the lightning allows for precise adjustments:

probability of occurence
strike/hit ratios
frequency
duration
vector specified position ranges
specific color shift ranges for lightsource produced by lightning
light range and intensity levels
light fadeouts
object cleanup time
sound delay : distance from strike zone latency modifier and/or min delay, max delay

im using stochastic expressions for finetuning the striking
color spectrums are based on real world kelvin temperatures
algorithms for calculating distances etc



GOONCORP

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Very nice! Ive seen you post things on the Unity community...Keep it up!


hey thanks man smile.png
working out the shaders on the windshield for the shuttle:

[media]
[/media]

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