something that might really help with your particles is if you used the depth buffer to blend them in with the floor, to avoid that sharp cut off, it shouldn't be difficult to implement but makes a big difference!
That's some pretty cool stuff. I might need to look into something like that for my game, as it's meant to be generating its own life. You got any good references for it? Unfortunately my university only offered Genetic Algorithms as a Master's course and I swapped straight from BSc to PhD
Sole Creator of Pigment - a procedural, block-base space trading sim.
PhD student working on medical imaging at the University of Southampton.
I'm loving the rover and the pistol, although I feel the projectiles move a little too slowly for my liking. Still, it's an excellent bit of work there!
Sole Creator of Pigment - a procedural, block-base space trading sim.
PhD student working on medical imaging at the University of Southampton.