New Weapon technology built from scratch - New FPS written in javascript NEED FEEDBACK!

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137 comments, last by gooncorp 10 years, 7 months ago

something that might really help with your particles is if you used the depth buffer to blend them in with the floor, to avoid that sharp cut off, it shouldn't be difficult to implement but makes a big difference!

http://blog.wolfire..../Soft-Particles

compare the 1st two images there... worth it in my humblest of opinions

and @nickUdell you can write your scripts in c#, javascript or boo



thanks man :) i will start using this feature from here on out.

i can learn new programming languages pretty easily, but for now i am
mostly c++, javascript, and c#.

heres some genetic stuff.

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That's some pretty cool stuff. I might need to look into something like that for my game, as it's meant to be generating its own life. You got any good references for it? Unfortunately my university only offered Genetic Algorithms as a Master's course and I swapped straight from BSc to PhD
Sole Creator of Pigment - a procedural, block-base space trading sim.

PhD student working on medical imaging at the University of Southampton.

Enjoyer of games, films, books and cider.
I dont get what the "AI" in the video with the ballthingy rotating around...
"There will be major features. none to be thought of yet"

I dont get what the "AI" in the video with the ballthingy rotating around...


It looks to me like it's trying to learn how to walk and find an optimal walking technique.
Sole Creator of Pigment - a procedural, block-base space trading sim.

PhD student working on medical imaging at the University of Southampton.

Enjoyer of games, films, books and cider.
thanks a lot gentlemen.


heres a good source of information for the genetic algorithms:

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also here for neural networks:

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I watched both of those entire series from India.

here is my new Rover biggrin.png



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[quote name='Tordin' timestamp='1337078910' post='4940350']
I dont get what the "AI" in the video with the ballthingy rotating around...


It looks to me like it's trying to learn how to walk and find an optimal walking technique.
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Yeah, now when you said it. But i wounder why he respawns?
"There will be major features. none to be thought of yet"
the respawn is to recreate the scenario, its all tracked. i will be working on the genetic code more again soon.

heres an update :)

new weapon - pistol


I'm loving the rover and the pistol, although I feel the projectiles move a little too slowly for my liking. Still, it's an excellent bit of work there!
Sole Creator of Pigment - a procedural, block-base space trading sim.

PhD student working on medical imaging at the University of Southampton.

Enjoyer of games, films, books and cider.
they are a bit slow your right. need to work out a better collision system me thinks with raycasting.

heres light speed

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