New Weapon technology built from scratch - New FPS written in javascript NEED FEEDBACK!
more transition stuff, getting that seamless transition in multiplayer
working out a vector reset system to avoid round off shaking.
working out a vector reset system to avoid round off shaking.
getting a look at some of the docking procedures
the game will have an active docking system with interactive airlocks etc
right now im using vector 3 magnitudes to transition from space scene to planet scene.
i am using a 30ms while loop to sync the clients on their scene switch
i will present particles to obfuscate the switch so as to make it more seamless
the game will have an active docking system with interactive airlocks etc
right now im using vector 3 magnitudes to transition from space scene to planet scene.
i am using a 30ms while loop to sync the clients on their scene switch
i will present particles to obfuscate the switch so as to make it more seamless
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