New Weapon technology built from scratch - New FPS written in javascript NEED FEEDBACK!

Started by
137 comments, last by gooncorp 10 years, 7 months ago
I wanted to share my work on some weapon systems. I have been working on a cannon and a laser/plasma weapon for one of the shuttles in a game I am developing, "BACKSPACE".

You can see I developed some different "SPREAD" patterns for my energy weapons. I think this will be quite usefull in a combat environment...





Please give me feedback, after all that is why I post these videos.
Advertisement
here is an update. this is a particle suite i am building

[media]
[/media]
a new update for my rain scene. i have been reworking the particles.

thanks for checking it out.

GoonCorp,

[media]
[/media]
That looks really cool - very ambient. smile.png
I think it looks great!

Why don't you explain a little more about it's features or are you purely after visual feedback?
Always interesting in what technologies are used, what techniques are implemented, that kinda thing!
These particles are an attempt to create an ambient and texturally rich scene with no skybox.

The clouds, rain, mist, groundscatter, puddling, lightning bolts, embers, smoke, & illumination were patiently detailed from scratch.

The scripting framework included to control the lightning allows for precise adjustments:

probability of occurence
strike/hit ratios
frequency
duration
vector specified position ranges
specific color shift ranges for lightsource produced by lightning
light range and intensity levels
light fadeouts
object cleanup time
sound delay : distance from strike zone latency modifier and/or min delay, max delay

im using stochastic expressions for finetuning the striking
color spectrums are based on real world kelvin temperatures
algorithms for calculating distances etc



GOONCORP
a picture of the inside of the shuttle

container04.png
Very nice! Ive seen you post things on the Unity community...Keep it up!

Very nice! Ive seen you post things on the Unity community...Keep it up!


hey thanks man smile.png
working out the shaders on the windshield for the shuttle:

[media]
[/media]
new prototype computer console system

This topic is closed to new replies.

Advertisement