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New Weapon technology built from scratch - New FPS written in javascript NEED FEEDBACK!

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thanks

and yes Nick it is Unity :)

I still only have the free version, I am trying to get some money to get pro :(

heres a missile test:

http://www.youtube.com/watch?v=Ei5Pm-blTPU

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That's a pretty explosion but IMO it needs to happen a lot faster than it currently is. Perhaps add a faster explosion on top of that and leave the current effect as particulate smoke from the aftermath, slowly drifting outwards?

What's the difference between Unity and Unity Pro? I've never really looked into the engine before, is it additional features? Or a royalty system?

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[quote name='NickUdell' timestamp='1336640837' post='4938925']
That's a pretty explosion but IMO it needs to happen a lot faster than it currently is. Perhaps add a faster explosion on top of that and leave the current effect as particulate smoke from the aftermath, slowly drifting outwards?

What's the difference between Unity and Unity Pro? I've never really looked into the engine before, is it additional features? Or a royalty system?
[/quote]

roger that will work on the explosion. unity pro gives you profiler, dif shaders, effects, access to game engine code, render to texture, hdr, and a few other things.
once you get the pro version anything you make is 100% yours. the pro costs around 1500 dollars i think.

heres a quick first person weapon script i threw together :

http://www.youtube.com/watch?v=sG7pqqOmopQ

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That's pretty cool, can you write in any language you please or is it restricted to one or two?

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something that might really help with your particles is if you used the depth buffer to blend them in with the floor, to avoid that sharp cut off, it shouldn't be difficult to implement but makes a big difference!

[url="http://blog.wolfire.com/2010/04/Soft-Particles"]http://blog.wolfire.com/2010/04/Soft-Particles[/url]

compare the 1st two images there... worth it in my humblest of opinions

and @nickUdell you can write your scripts in c#, javascript or boo

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[quote name='bwhiting' timestamp='1337008061' post='4940101']
something that might really help with your particles is if you used the depth buffer to blend them in with the floor, to avoid that sharp cut off, it shouldn't be difficult to implement but makes a big difference!

[url="http://blog.wolfire.com/2010/04/Soft-Particles"]http://blog.wolfire..../Soft-Particles[/url]

compare the 1st two images there... worth it in my humblest of opinions

and @nickUdell you can write your scripts in c#, javascript or boo
[/quote]


thanks man :) i will start using this feature from here on out.

i can learn new programming languages pretty easily, but for now i am
mostly c++, javascript, and c#.

heres some genetic stuff.

http://www.youtube.com/watch?v=8bE2OgxXdTs

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That's some pretty cool stuff. I might need to look into something like that for my game, as it's meant to be generating its own life. You got any good references for it? Unfortunately my university only offered Genetic Algorithms as a Master's course and I swapped straight from BSc to PhD

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[quote name='Tordin' timestamp='1337078910' post='4940350']
I dont get what the "AI" in the video with the ballthingy rotating around...
[/quote]

It looks to me like it's trying to learn how to walk and find an optimal walking technique.

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thanks a lot gentlemen.


heres a good source of information for the genetic algorithms:

[media]http://www.youtube.com/watch?v=Z_8MpZeMdD4[/media]

also here for neural networks:

[media]http://www.youtube.com/watch?v=xbYgKoG4x2g[/media]


I watched both of those entire series from India.

here is my new Rover [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]



[media]http://www.youtube.com/watch?v=Y2TZ8h-I28w[/media] Edited by gooncorp

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[quote name='NickUdell' timestamp='1337080243' post='4940355']
[quote name='Tordin' timestamp='1337078910' post='4940350']
I dont get what the "AI" in the video with the ballthingy rotating around...
[/quote]

It looks to me like it's trying to learn how to walk and find an optimal walking technique.
[/quote]

Yeah, now when you said it. But i wounder why he respawns?

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the respawn is to recreate the scenario, its all tracked. i will be working on the genetic code more again soon.

heres an update :)

http://www.youtube.com/watch?v=nARucM9NBjY

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new weapon - pistol


http://www.youtube.com/watch?v=xrhppB9685I&feature=youtu.be

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I'm loving the rover and the pistol, although I feel the projectiles move a little too slowly for my liking. Still, it's an excellent bit of work there!

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they are a bit slow your right. need to work out a better collision system me thinks with raycasting.

heres light speed

http://www.youtube.com/watch?v=I3FcuG8Hq_s&list=UUIu01e1wssmcv3XIZK05I1A&index=1&feature=plcp

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Where do you find all of these sound effects?? Do you make some yourself or is there a free sound dump out on the web somewhere?

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thanks guys. i get my sounds off of royalty free websites and then i tweak them with a program called acidpro.

here is an update :)

http://www.youtube.com/watch?v=wQl8ff1n9gU&feature=youtu.be

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thanks a lot Nick

going to be targetting pc platform

heres another mp update

http://www.youtube.com/watch?v=yjOniLEY_24

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http://www.youtube.com/watch?v=8a-E7xqRu0c Edited by gooncorp

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