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gooncorp

New Weapon technology built from scratch - New FPS written in javascript NEED FEEDBACK!

138 posts in this topic

gotta make it hd and full screen. its a bit faint. ill have to adjust the alpha. heres some ragdolls.

http://www.youtube.com/watch?v=uSNSwjGpL7c
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Unbelievable!! All of this in javascript?! Congratullations, it's amazing!!! You are an animal, what a work!! hehe!
Do u use Silverlight? Canvas? I read that in Silverlight is posible to apply some trimmed pseudo XNA (not being able to load 3d models). What technology do u use?
Cheers,

Synth
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[i]Unbelievable!! All of this in javascript?! Congratullations, it's amazing!!! You are an animal, what a work!! hehe!
Do u use Silverlight? Canvas? I read that in Silverlight is posible to apply some trimmed pseudo XNA (not being able to load 3d models). What technology do u use?
Cheers,

Synth[/i]


Hey thanks a lot Synth. I am using the Unity Game engine, trial version. I do the particles in their particle editor and I build them in photoshop. All the animations/models are done by my friend Jeesoen from the netherlands; he uses maya3d. I do all the coding in javascript.

I'm glad you like it. Sometimes I feel like I'm climbing a mountain all alone. Its comments like these that keep me going.

Espen Skaar aka GoonCorp


heres my newest update:

http://www.youtube.com/watch?v=8VHjYsEloFg
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Only 3 issues IMO
The thread title says FPS when its 3rd person, only a minor niggle there.
The rover looks like an onroad vehicle to me.
And your last video would have been made a million times better if you dived infront of the rover :D
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this is a space simulation game. i am still experimenting with the look and feel. there will be characters crewing a mothership which can deploy shuttle and rover to planets all multiplayer.

heres an update :)

http://www.youtube.com/watch?v=j4BHDhKbwx4
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If the soldiers are expected to fight all over a planet, you might want to make their power armour something more like Tribes. :)
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I'm gonna check out Tribes tonight thanks for the feedback.

heres a long expected update

http://www.youtube.com/watch?v=tO_XYOquVcg
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[quote name='gooncorp' timestamp='1341468870' post='4955854']
I'm gonna check out Tribes tonight thanks for the feedback.

heres a long expected update

[media]http://www.youtube.com/watch?v=tO_XYOquVcg[/media]
[/quote]
Could probably use more "Vista shots". In addition, there really didn't seem to be much point to walking up the bridge a bit, walking down the bridge a bit, then walking up it a bit again.

A better video might be driving the truck across the bridge, starting from far enough away to see the whole bridge.

Not sure how critical this is, but I did notice the lack.
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[quote name='gooncorp' timestamp='1341529469' post='4956139']
[media]http://www.youtube.com/watch?v=UYbJdgA8AL4[/media]
[/quote]
Upside: More dynamic demo.
Downside: Your truck physics seem a bit jittery.
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making some more progress after some setbacks

http://www.youtube.com/watch?v=ZQcER9ptIXU
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[quote name='gooncorp' timestamp='1342826643' post='4961509']
making some more progress after some setbacks

[media]http://www.youtube.com/watch?v=ZQcER9ptIXU[/media]
[/quote]
Congratulations, looks a lot nicer.
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[quote name='gooncorp' timestamp='1343191379' post='4962815']
thanks Narf [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]

[media]http://www.youtube.com/watch?v=E-b-eKuy0gQ[/media]
[/quote]
Hmm...Judging by the apparent power of your blasters, why not have them make craters when they hit? (If it fits in your long-term plans)
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yep, good point. i toned down the enemy weapons a bit in this new updated video.
i will be playing around with craters soon, there is some generic code floating around i could get ahold of for ideas.

http://www.youtube.com/watch?v=Mico0tDJaYw
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[quote name='Narf the Mouse' timestamp='1345334924' post='4970962']
Good progress. Interested in seeing more. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
[/quote]

thanks a lot man

heres another update :

http://www.youtube.com/watch?v=84yFIjibz-0
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