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New Weapon technology built from scratch - New FPS written in javascript NEED FEEDBACK!

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gotta make it hd and full screen. its a bit faint. ill have to adjust the alpha. heres some ragdolls.

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Unbelievable!! All of this in javascript?! Congratullations, it's amazing!!! You are an animal, what a work!! hehe!
Do u use Silverlight? Canvas? I read that in Silverlight is posible to apply some trimmed pseudo XNA (not being able to load 3d models). What technology do u use?
Cheers,

Synth

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Unbelievable!! All of this in javascript?! Congratullations, it's amazing!!! You are an animal, what a work!! hehe!
Do u use Silverlight? Canvas? I read that in Silverlight is posible to apply some trimmed pseudo XNA (not being able to load 3d models). What technology do u use?
Cheers,

Synth



Hey thanks a lot Synth. I am using the Unity Game engine, trial version. I do the particles in their particle editor and I build them in photoshop. All the animations/models are done by my friend Jeesoen from the netherlands; he uses maya3d. I do all the coding in javascript.

I'm glad you like it. Sometimes I feel like I'm climbing a mountain all alone. Its comments like these that keep me going.

Espen Skaar aka GoonCorp


heres my newest update:

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Only 3 issues IMO
The thread title says FPS when its 3rd person, only a minor niggle there.
The rover looks like an onroad vehicle to me.
And your last video would have been made a million times better if you dived infront of the rover :D

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this is a space simulation game. i am still experimenting with the look and feel. there will be characters crewing a mothership which can deploy shuttle and rover to planets all multiplayer.

heres an update :)

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If the soldiers are expected to fight all over a planet, you might want to make their power armour something more like Tribes. :)

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I'm gonna check out Tribes tonight thanks for the feedback.

heres a long expected update

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I'm gonna check out Tribes tonight thanks for the feedback.

heres a long expected update

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Could probably use more "Vista shots". In addition, there really didn't seem to be much point to walking up the bridge a bit, walking down the bridge a bit, then walking up it a bit again.

A better video might be driving the truck across the bridge, starting from far enough away to see the whole bridge.

Not sure how critical this is, but I did notice the lack.

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thanks Narf smile.png

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Hmm...Judging by the apparent power of your blasters, why not have them make craters when they hit? (If it fits in your long-term plans)

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yep, good point. i toned down the enemy weapons a bit in this new updated video.
i will be playing around with craters soon, there is some generic code floating around i could get ahold of for ideas.

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