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New Weapon technology built from scratch - New FPS written in javascript NEED FEEDBACK!

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updating the space scene
starting on scripting the transition sequence

[media]http://www.youtube.com/watch?v=EJURhCkBwqU[/media] Edited by gooncorp

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more transition stuff, getting that seamless transition in multiplayer
working out a vector reset system to avoid round off shaking.

http://www.youtube.com/watch?v=rHJ9uHgbobw

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getting a look at some of the docking procedures
the game will have an active docking system with interactive airlocks etc

right now im using vector 3 magnitudes to transition from space scene to planet scene.
i am using a 30ms while loop to sync the clients on their scene switch

i will present particles to obfuscate the switch so as to make it more seamless

http://www.youtube.com/watch?v=jI7nKBPKDmY&feature=youtu.be Edited by gooncorp

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[quote name='Narf the Mouse' timestamp='1348985008' post='4985276']
I don't know why you don't get more replies; you post regular updates and make regular, observable and impressive progress.
[/quote]

i probably dont put enough information in my posts. i work fast and barely have time to update my partner. i appreciate the feedback ive been working hard to try to get this project up to speed. we are about to put this on kickstarter, and are in the process of making our "pre alpha video".

im now working on both space stuff and planetary stuff - terrain, rocks, trees, water

we are trying to get as much footage of the stuff we have accomplished to edit into the showcase video.


today i worked on adding splashing particle effects to footsteps and rover when you drive over water. should be in a video tommorow most likely.


heres a new update:

http://www.youtube.com/watch?v=KH4p6I2pkJk

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heres the water effects. i use a raycast downwards to find the height and then add water in place of the footprints. i have sounds for the effects but i decided to use music for the video.

http://www.youtube.com/watch?v=Nuc_1YvKbD4

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heres some mp testing for hit detection

had to rewrite my core to make it more modular

now the weapon script ties in with the main core functions


all the hit detection is done from a generic function that tracks everything in mulitplayer

much simpler, easier, factorized etc


anyway heres the video



http://www.youtube.com/watch?v=7p8J2sKaNxc

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working with getting the rover into the back of the shuttle


http://www.youtube.com/watch?v=L7Y8pLF8i-8

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having a test battle with some new ai i built

using parasitic enheritance and stochastic expressions to get a lifelike ai logic

http://www.youtube.com/watch?v=FaXFuNEqIT0

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new jetpack system
need to improve it quite a bit

the particles i did not happy with
not happy with the animation obviously

anyway it works for now

going to be officially in the pre alpha release


http://www.youtube.com/watch?v=aevGk7yqNIU

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slapped some shaders on the new station additions my partner made
check it outski

http://www.youtube.com/watch?v=5GjoHENZwfI

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some space walking

need to change physics to space physics
going to take away gravity

my character controller is already physics based


http://www.youtube.com/watch?v=POZHaq6UicQ

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melting some enemies with laser gun

testing new ai system, friendly ai to fight by my side
working on behaviours like suppression

stochastic loops raycast pre detection then random y axis rotations to make inaccuracy then add a line renderer presto

here it is:

[media]http://www.youtube.com/watch?v=r7R6GVgpkwc[/media] Edited by gooncorp

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thanks. ive been spending a lot of time on this i wont lie.

your right i gotta work on the lighting everyone is saying its too dark [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]

heres some footage of a game mechanics test we conducted today, this ones even darker i apologize [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]


[url="https://www.youtube.com/watch?v=6wbgBPnJBuc"]http://www.youtube.com/watch?v=6wbgBPnJBuc[/url] Edited by gooncorp

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testing out some planetary assault features

http://www.youtube.com/watch?v=u1m1Yp7oq1A&feature=youtu.be

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[quote name='cofruben' timestamp='1353317693' post='5002292']
Count on me for the pre-alpha, you're doing an impressive work.
[/quote]

will do thanks a lot brother :)

heres a new update:
http://www.youtube.com/watch?v=zaQplh35INI

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