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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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gooncorp

New Weapon technology built from scratch - New FPS written in javascript NEED FEEDBACK!

138 posts in this topic

dont know if i gave you guys the website yet, here it is
thanks in advance for checking it out


http://www.backspacegame.com
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ok heres some more deathcam stuff

trying to get the camera just right

http://www.youtube.com/watch?v=GGCQe155NfE








http://www.thebackspacegame.com
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just want to say im grateful i can post my videos on here.

heres yet some more rag doll and death cam work

http://www.youtube.com/watch?v=9XUcC5QiDwI
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heres a death information system im working on
it will have even more data when we are through

a lot of this data will be sent via xml to a website where the player stats are saved

thanks for checking it out

http://www.youtube.com/watch?v=z-FVrIwb2CI&feature=youtu.be
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finally wrote in ev activities

it was easy to do because i am already using a rigidbody on avatar

[media]http://www.youtube.com/watch?v=BtuetXocOQ8[/media]

http://www.backspacegame.com Edited by gooncorp
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[quote name='gooncorp' timestamp='1354616824' post='5007028']
heres a death information system im working on
it will have even more data when we are through

a lot of this data will be sent via xml to a website where the player stats are saved

thanks for checking it out

[media]http://www.youtube.com/watch?v=z-FVrIwb2CI&feature=youtu.be[/media]
[/quote]

Your intensity of the bounced lights is on 100%? Way too much even for metal. Try to make it changeable. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
Have watched some video's and I must say, really good work! Keep it up!
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[quote name='EngineProgrammer' timestamp='1354780029' post='5007666']
[quote name='gooncorp' timestamp='1354616824' post='5007028']
heres a death information system im working on
it will have even more data when we are through

a lot of this data will be sent via xml to a website where the player stats are saved

thanks for checking it out

[media]http://www.youtube.com/watch?v=z-FVrIwb2CI&feature=youtu.be[/media]
[/quote]

Your intensity of the bounced lights is on 100%? Way too much even for metal. Try to make it changeable. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
Have watched some video's and I must say, really good work! Keep it up!
[/quote]


yea your right i will adjust it :)

thanks for checking it out and your input is valuable to me




some shuttle stuff

http://www.youtube.com/watch?v=nmz3ZIOulPU
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some inventory design stuff

just starting on the system now. my partner will add some textures and clean it up....

http://www.youtube.com/watch?v=azdFYrZ9_zY

http://www.backspacegame.com
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That you can ironsight at varying distances and then zoom in closer using the scope is really cool.

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