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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Ronnie Mado Solbakken

Converting .jar -> .exe, is the JVM no longer used?

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Just a newbie Java question I have, because I read something about .exe files that I'm not sure what to think of. So let me ask:

When you convert a .jar file to .exe, will it stop using the virtual machine and require the OS instead? And what is the logic behind the answer?
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There is no proper answer without more information. There exist several tools to wrap a Java .jar file into an executable, what exactly is done depends on the tool used.
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[quote name='BitMaster' timestamp='1334751733' post='4932457']
There is no proper answer without more information. There exist several tools to wrap a Java .jar file into an executable, what exactly is done depends on the tool used.[/quote]

Oh ok. Well, I guess I was asking if making something into an .exe had anything to do with it being compiled all the way down to the machine language. But I take it your answer is "no, not necessaily" then?

What I've specifically done, is to use Eclipse for the coding, then use cmd to compile it to .jar (because I've been too lazy to figure out if Eclipse can do it LOL). Then, from .jar to .exe I also used the cmd. I'm completely new to the details of how file conversions affect files, so that's why I'm asking.
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There are ways to do so, for example, the [url="http://gcc.gnu.org/java/"]GCJ compiler[/url] can compile (most) Java down to native machine code.

However, while it does allow your program to execute without the JVM being installed, it comes with certain disadvantages. For one, you need to also compile all 3rd party libraries to native code (which generally requires source-code access). And the originally intended benefit (increased performance) has been largely made irrelevant by improvements to JIT performance in the JVM.
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If you're looking to make your game able to run on Windows without the JRE being installed, you can also use Launch4j. It allows you to bundle the JRE of your choosing into the .exe file or the equivalent of a .exe on each platform.
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Ok thanks guys. I wasn't actually trying to make it not require JVM, I just wanted to know how things are. Cheers. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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[quote name='DrMadolite' timestamp='1334755037' post='4932468']
Then, from .jar to .exe I also used the cmd.
[/quote]
Out of curiousity: how did you do that?
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[quote name='brx' timestamp='1334762908' post='4932495']Out of curiousity: how did you do that?[/quote]

Oh man, I completely forgot by now, and I can't seem to find the video that showed how LOL. String epicFail = true();
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