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Voxel Traversal problem

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Hey Gamedev,

To put it gracefully, I'm trying to draw a line from my character to the nearest tile in the direction he's facing. I found out that this can be achieved with a voxel traversal algorithm. The one I'm using is in this tutorial: http://www.metanetsoftware.com/technique/tutorialB.html near the bottom of the page.

I've attached the pdf of the actual algorithm as well.

Everything has gone fine and I have it running. Once the calculation has finished, the algorithm leaves you with the x and y coordinates of the tile(or voxel) that the line should stop at.

This is all well and good, but I'm missing the final step. What are the final x/y coordinates for the end point of the line that I want to draw? It must be very obvious if they felt like excluding it in the pdf, but I just can't figure it out.

To clarify some possible confusion, I have the x and y of the tile(aka x*tile size,y*tile size will give me the in game coordinates) but I want the x and y of where the line should stop after it hits the tile.

Thanks for reading
Dave

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