Jump to content
  • Advertisement
Sign in to follow this  
xiongyouyi

Flocking behavior separated by obstacles

This topic is 2386 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Perhaps the red and blue agents should not pay attention to each other for purposes of flocking specifically because they are separated.

Share this post


Link to post
Share on other sites
RTS A* pathfinding, Is applying pathfinding to each unit or a group of units?
In this video

Looks like apply pathfinding to each unit, what about the performance of applying pathfinding to handreds of units?
Thanks in advance.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!