Jump to content
  • Advertisement
Sign in to follow this  
OandO

OpenAL as a static library

This topic is 2341 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've been developing on Mac with OpenAL, where I had a pre-installed static library (framework). However I've not been able to locate a version for Windows. Googling just seems to turn up email archives with references to people having made a static library, but no distributions. Does anyone know where I could find one, or have a good reference for compiling it from source?

Share this post


Link to post
Share on other sites
Advertisement
Why do you want to use a static library? I went through the same questions, and settled with using the dynamic library. It is actually quite easy.

Attach the installer oalinst.exe with your installation. Have it run automatically during installation, and you can remove it automatically afterwards. I guess you also need to install the Microsoft C runtime (vcredist_x86.exe), in the same way?

Originally, I tried to simply attach the openal dll with my installation, but it was incompatible with some targets.

Share this post


Link to post
Share on other sites
Mainly for the sake of consistency, I've had OpenAL statically linked on my development platform (Mac OSX) because it's a little bit quicker and simpler to do that there. I'll investigate OpenAL-Soft, but I may actually just switch to a dynamic library.

Thanks to both of you for the info.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!