"asCCompiler" with out "asASSERT's" in debug

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6 comments, last by WitchLord 11 years, 11 months ago
Hi!smile.png

I would like to suggest to clean, or to make possible shutdown asASSERT in the asCCompiler

I will explain why:

The matter is that the angel perfectly informs a script on mistakes - and it is very useful during a code set, it is possible to compile and receive hurriedly the list of mistakes - then to highlight them in the editor!

But here the problem, in DEBUG - to write a code not possibly from for asASSERT which conduct to a program departure.

DEBUG during development it is more preferable than release.

It would be desirable to have possibility to disable asASSERT in the asCCompiler

Forgive for my English!rolleyes.gif
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You should not be getting any asASSERT() failures even if there are errors in the script. If this happens, then there is a bug in AngelScript that I need to investigate.

Please report any such failures and let me know what the script looked like when it happened.

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Well I will know now! I thought it my mistakesmile.png


Here the code in which occurs asASSERT





class AAA
{
Car @car;

void Update()
{
if( car !is null )
car.Update();
}
}



in release, show this compilation log:


Test_Crash.as 3: Identifier 'Car' is not a data type
Test_Crash.as 5: Compiling void AAA::Update()
Test_Crash.as 7: No conversion from 'int&' to 'int' available.
Test_Crash.as 7: No conversion from '<null handle>' to 'int' available.
Test_Crash.as 7: Both operands must be handles when comparing identity
Test_Crash.as 8: Illegal operation on 'int&'

engine flags:


world_script_engine->SetEngineProperty(asEP_ALWAYS_IMPL_DEFAULT_CONSTRUCT, true);
world_script_engine->SetEngineProperty(asEP_ALLOW_UNSAFE_REFERENCES, true);
world_script_engine->SetEngineProperty( asEP_INIT_GLOBAL_VARS_AFTER_BUILD, false );
:)

I'll look into this. Thanks.

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

I've fixed this bug in revision 1284.

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

new assert smile.png

code:



class A{}

class SomeClass
{
A @a;
void Create()
{
int some_val = 15; +
@a = A();
}
}
Thanks. I'll investigate it.

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

This has been fixed in revision 1296. Thanks.

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

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