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robert_loxy

Help with DX10

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I had been learning DX10 for the past 3-4 weeks. Now i am thinking of creating a small car racing game using DX10 but i am under confusion how to but it all together i mean (only i will be driving the car no other computer car or human player its just basic)

- how do i make a car , do i use any modeling tool like 3ds Max or any thing else, if yes then how will i integrate it with C++
- same is the case with the track, how will i make the track (even if in 3ds Max then how)

Along this my major concern is for great graphics + good physX so i need some good help from some one. Thank you

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You need to use modeling tools like 3ds max or Maya to do such complex modeling. Then you can export those assets in md5mesh format and then import those assets are run time. Google md5mesh format, you will find free and open source code to load md5mesh formats. You can use Assimp too

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