• Advertisement
Sign in to follow this  

Help with DX10 Game

This topic is 2194 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

[background=rgb(250, 251, 252)]I had been learning DX10 for the past 3-4 weeks. Now i am thinking of creating a small car racing game using DX10 but i am under confusion how to but it all together i mean (only i will be driving the car no other computer car or human player its just basic)[/background]

[/font]

[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

[background=rgb(250, 251, 252)]- how do i make a car , do i use any modeling tool like 3ds Max or any thing else, if yes then how will i integrate it with C++[/background]

[/font]
[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

[background=rgb(250, 251, 252)]- same is the case with the track, how will i make the track (even if in 3ds Max then how)[/background]

[/font]

[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

[background=rgb(250, 251, 252)]Along this my major concern is for great graphics + good physX so i need some good help from some one. Thank you [/background]

[/font]

Share this post


Link to post
Share on other sites
Advertisement
[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

[background=rgb(250, 251, 252)]- how do i make a car , do i use any modeling tool like 3ds Max or any thing else, if yes then how will i integrate it with C++[/background]

[/font]
[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

[background=rgb(250, 251, 252)]You create a model from some 3d modeling tool, like maya! then you export that to an apropriate file format. From there you manualy load that file into your dx10 engine, creating the needed vertexbuffers & indexbuffers.[/background]

[/font]
[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

[background=rgb(250, 251, 252)]from there you probably would want to load all the correct textures and shaders.[/background]

[/font]

[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

[background=rgb(250, 251, 252)]- same is the case with the track, how will i make the track (even if in 3ds Max then how)[/background]

[/font]
[color=#282828][font=helvetica, arial, verdana, tahoma, sans-serif]

[background=rgb(250, 251, 252)]This is up to you, you could make it in maya or 3dmax, or you could create a terrain grid, splatmap it. in that way you dont need any 3´party tools.[/background]

[/font]

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement