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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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JFulfordTDN

Looking for advice on where to start.

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Ok, I'll explain briefly what it is that I would like to do so that I can get the best advice.

I do programming for my company, I mostly work on things for our sales department. (We have TV monitors around the sales floor that displays our current stats/sales etc. These use basic .NET Graphics to draw what is required onto the screen, I work with our internal phone systems, Management Interface applications etc.)

We also run contests, etc, that need to be represented in some way on the screens. For our next contest, I'd like to "step up" the game essentially and really give our sales guys something different.

We are going to be doing a baseball contest, and without going into all the details, I'd like to use some 3d graphics to maybe have a batter swing a bat, etc. It doesn't need to be fancy, I'm thinking like Nintendo 64 graphics, etc.

Now, the heart/meat of question is... would it be easy enough to find free 3d model samples on the web and plug them into a .NET application? I've done some research and understand that my best option will be SlimDX as a DirectX wrapper. Would there be easier ways to accomplish this that you could think of? Maybe a better set of forums to be posting in?

Any advice on where to get started, or maybe a decent set of tutorials for utilizing free simple 3d graphics in a .NET app, would be greatly appreciated!
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