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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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DarkArtzEntertainment

Revelations 2012 released TODAY! Game details inside!

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Armageddon. Apocalypse. The end of days. Mayan prophecy foretells the beginning of a new world age on December 21, 2012 when the road to the stars will descend from the sky and civilization as we know it will come to a tumultuous end. That date has arrived and with it the awakening of a most formidable enemy. That date has arrived and with it the awakening of a most formidable enemy. Galactic alignment has enabled an artifact which opened a portal allowing villainous Gods access to our universe. Fate has chosen 4 characters to teleport through this portal into another dimension and battle against all odds to rescue mankind from destruction and enslavement. Using teamwork and strategy, can the four heroes save humanity by defeating these evil foes?

In Revelations 2012 players progress through an alternate dimension in a sweltering jungle environment heavily influenced by ancient Mayan culture. First-person shooter action is combined with puzzle solving requiring methodical yet quick-thinking team play in a captivating campaign that can be played with up to four players in co-op mode. Players navigate their way through this perilous maze in 15 different maps gathering "suki-tok" to advance themselves all the while fighting hordes of demonic minions. At the end of each level, the characters are faced with their greatest challenge yet, the Gods themselves!!! As each God is defeated players acquire a crystal to increase the capability of their weapon. Players must use each successive crystal in the next trial that awaits them. Gather all the crystals and overpower the Gods to be victorious in this epic journey.

In addition, multi-player modes let you compete four-on-four with friends playing as either heroes or demons in stasis tag or team death match. Revelations 2012 also boasts the premiere of battlegrounds multi-player maps. This unique mode allows unit selection mind control in a 4 vs. 4 setting to advance in force upon your opponent and infiltrate the enemy base to destroy their boss.

Game details, videos, pictures, and links to our social media pages are found on the links below.

[url="http://store.steampowered.com/app/201070/"]http://store.steampo...com/app/201070/[/url]

[url="http://www.darkartzentertainment.com/"]http://www.darkartzentertainment.com/[/url]
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